Beispiel #1
0
        /// <summary>
        /// Starts a new boggle game once a second player has joined and the first player has not left.
        /// </summary>
        /// <param name="two">The second player.</param>
        /// <param name="time">The number of seconds the game will last.</param>
        /// <param name="letters">A string of 16 letters used for the boggle board. If left empty, a random board is created.</param>
        /// <param name="dictionary">A reference to the set of legal words.</param>
        public void startGame(Player two, int time, string letters, ref HashSet<string> dictionary)
        {
            gameIsRunning = true;

            timeLimit = time;

            this.player2 = two;

            // Create the board.
            if (letters == "")
                board = new BoggleBoard();
            else
                board = new BoggleBoard(letters);

            this.dictionary = dictionary;

            commonWords = new HashSet<string>();

            // Send START messages to the clients, and begin listening for words.
            player1.ss.BeginSend("START " + board.ToString() + " " + time.ToString() + " " + player2.name + "\n", (ee, pp) => { }, player1.ss);
            player2.ss.BeginSend("START " + board.ToString() + " " + time.ToString() + " " + player1.name + "\n", (ee, pp) => { }, player2.ss);
            player2.ss.BeginReceive(WordReceived, player2);

            // Start the game timer.
            Thread timer = new Thread(updateClock);
            timer.Start(time);
        }
Beispiel #2
0
        /// <summary>
        /// Creates and returns the game summary string.
        /// </summary>
        /// <param name="currentPlayer"></param>
        /// <param name="otherPlayer"></param>
        /// <returns></returns>
        private string getSummaryString(Player currentPlayer, Player otherPlayer)
        {
            StringBuilder summary = new StringBuilder();
            summary.Append("STOP");

            // The current player's legal words:
            summary.Append(" " + currentPlayer.legalWords.Count);

            foreach (string word in currentPlayer.legalWords)
                summary.Append(" " + word);

            // The opponent's legal words:
            summary.Append(" " + otherPlayer.legalWords.Count);

            foreach (string word in otherPlayer.legalWords)
                summary.Append(" " + word);

            // The common words:
            summary.Append(" " + commonWords.Count);

            foreach (string word in commonWords)
                summary.Append(" " + word);

            // The current player's illegal words:
            summary.Append(" " + currentPlayer.illegalWords.Count);

            foreach (string word in currentPlayer.illegalWords)
                summary.Append(" " + word);

            // The opponent's illegal words:
            summary.Append(" " + otherPlayer.illegalWords.Count);

            foreach (string word in otherPlayer.illegalWords)
                summary.Append(" " + word);

            return summary.ToString();
        }
Beispiel #3
0
 /// <summary>
 /// Constructs a new boggle game with just one player.  Waits for second player but also keeps track if the 
 /// waiting player exits to alert the server that this game is no longer valid.
 /// </summary>
 public BoggleGame(Player one)
 {
     this.player1 = one;
     player1.ss.BeginReceive(WordReceived, player1);
 }
Beispiel #4
0
        /// <summary>
        /// Processes the played word. If it's legal, update the scores.
        /// Then send the SCORE messages.
        /// </summary>
        private void processWord(string word, Player currentPlayer, Player otherPlayer)
        {
            lock (scoreLock)
            {
                if (word.Length < 3 || (!word.All(Char.IsLetter)))
                    return;

                // Check if the word is legal.
                if (isLegalWord(word))
                {
                    // Check if the other player has already played the word.
                    if (otherPlayer.legalWords.Contains(word))
                    {
                        // Remove the word
                        otherPlayer.legalWords.Remove(word);

                        // Add it to common words
                        commonWords.Add(word);

                        // Reduce the score
                        otherPlayer.score -= getWordScore(word);
                    }
                    // Otherwise, the other player hasn't played the word.
                    else
                    {
                        // Make sure current player hasn't already played the word, and that it's not a common word.
                        if (!currentPlayer.legalWords.Contains(word) && !commonWords.Contains(word))
                        {
                            // Add it to their list of legal words.
                            currentPlayer.legalWords.Add(word);

                            // Increment their score.
                            currentPlayer.score += getWordScore(word);
                        }
                        else
                            return;
                    }
                }
                // Otherwise, the word is illegal.
                else
                {
                    // Make sure the player hasn't already played the word.
                    if (!currentPlayer.illegalWords.Contains(word))
                    {
                        // Add it to the list of illegal words.
                        currentPlayer.illegalWords.Add(word);

                        // Decrement the score.
                        currentPlayer.score += -1;
                    }
                    else
                        return;
                }

                // Send the scores.
                currentPlayer.ss.BeginSend("SCORE " + currentPlayer.score + " " + otherPlayer.score + "\n", (ee, pp) => { }, currentPlayer);
                otherPlayer.ss.BeginSend("SCORE " + otherPlayer.score + " " + currentPlayer.score + "\n", (ee, pp) => { }, otherPlayer);
            }
        }