Beispiel #1
0
        // current player performs a move
        public void DoMove(IGameMove move)
        {
            TicTacToeGameMove tttMove = new TicTacToeGameMove(move, this);

            if (move < 0 || move > board.Length || board[move] != 0)
            {
                throw new ArgumentException("Wrong Move!");
            }

            _stateChanged = false;

            board[move] = currentPlayer;
            no_moves--;

            _stateChanged = true;

            if (CheckWinDirections(currentPlayer, tttMove.GetX, tttMove.GetY))
            {
                // there is a winner
                _winner = currentPlayer;
            }
            else if (no_moves == 0)
            {
                // otherwise if there are no more moves there is a tie
                _winner = 0;
            }

            this.playerJustMoved = this.currentPlayer;
            this.currentPlayer   = 3 - this.currentPlayer;
        }
 public override bool Equals(object obj)
 {
     if (obj is TicTacToeGameMove)
     {
         TicTacToeGameMove gMove = obj as TicTacToeGameMove;
         return(gMove.x == x && gMove.y == y);
     }
     return(false);
 }