//        public IGameMove GetSimulationMove()
        //        {
        //            return _simulationStrategy.selectMove(IGameMove.toIGameMoves(GetMoves()));
        //        }

        public IGameState Clone()
        {
            Forza4GameState st = new Forza4GameState(_rows, _cols);

            for (int i = 0; i < _rows; i++)
            {
                for (int j = 0; j < _cols; j++)
                {
                    st.board[i, j] = board[i, j];
                }
            }
            st.currentPlayer = this.currentPlayer;
            st._winner       = _winner;
            st._rows         = _rows;
            st._cols         = _cols;
            st.size          = size;

            return(st);
        }
Beispiel #2
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        public IGameMove selectMove(IGameState gameState)
        {
            int[,] board = Forza4GameState.ParseBoard(gameState, 6, 7);

            return(MakeMove(board, gameState.currentPlayer));
        }