Beispiel #1
0
        protected override void OnLayout(LayoutEventArgs e)
        {
            base.OnLayout(e);

            var rect = ClientRectangle;

            // calculate dimension
            var dimension = Dimension;

            if (Dimension.Width > Dimension.Height)
            {
                var minSize = (MinimumCellSize.Width + CellSpace.Width) * Dimension.Width + CellSize.Width;
                if (rect.Height > rect.Width && Dimension.Width < minSize)
                {
                    dimension = new Size(Dimension.Height, Dimension.Width);
                }
            }
            else if (Dimension.Width < Dimension.Height)
            {
                var minSize = (MinimumCellSize.Height + CellSpace.Height) * Dimension.Height + CellSize.Height;
                if (rect.Width > rect.Height && Dimension.Height < minSize)
                {
                    dimension = new Size(Dimension.Height, Dimension.Width);
                }
            }
            ActualDimension = dimension;

            // calculate cell size
            var cellSize = new Size(
                (rect.Width - dimension.Width * CellSpace.Width) / dimension.Width,
                (rect.Height - dimension.Height * CellSpace.Height) / dimension.Height);

            cellSize.Width  = Math.Min(CellSize.Width, Math.Max(MinimumCellSize.Width, cellSize.Width));
            cellSize.Height = Math.Min(CellSize.Height, Math.Max(MinimumCellSize.Height, cellSize.Height));
            ActualCellSize  = cellSize;

            // calculate start location
            var startX = rect.X + (rect.Width - ((cellSize.Width + CellSpace.Width) * dimension.Width)) / 2;
            var startY = rect.Y + (rect.Height - ((cellSize.Height + CellSpace.Height) * dimension.Height)) / 2;

            startX        = Math.Max(rect.X, startX) + CellSpace.Width / 2;
            startY        = Math.Max(rect.Y, startY) + CellSpace.Height / 2;
            StartLocation = new Point(startX, startY);

            // calculate cell bounds
            int index = 0;

            foreach (var item in DisplayItems)
            {
                int x          = index % dimension.Width;
                int y          = index / dimension.Width;
                var cellBounds = new Rectangle(
                    startX + x * (cellSize.Width + CellSpace.Width),
                    startY + y * (cellSize.Height + CellSpace.Height),
                    cellSize.Width,
                    cellSize.Height);
                item.Bounds = PaintHelper.GetRectInBounds(cellBounds, CellSize.Width, CellSize.Height);

                index++;
            }
        }