protected override void OnActivateTool()
        {
            base.OnActivateTool();

            ToolMenu.Instance.PriorityScreen.Show();

            if (BlueprintsState.HasBlueprints())
            {
                GridCompositor.Instance.ToggleMajor(true);
            }

            if (BlueprintsState.HasBlueprints())
            {
                BlueprintsState.VisualizeBlueprint(Grid.PosToXY(PlayerController.GetCursorPos(KInputManager.GetMousePos())), BlueprintsState.SelectedBlueprint);
                if (visualizer != null)
                {
                    Destroy(visualizer);
                    visualizer = null;
                }
            }

            else
            {
                CreateVisualizer();
            }
        }
Beispiel #2
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        public static void ReloadBlueprints(bool ingame)
        {
            BlueprintsState.LoadedBlueprints.Clear();
            LoadFolder(GetBlueprintDirectory());

            if (ingame && BlueprintsState.HasBlueprints())
            {
                BlueprintsState.ClearVisuals();
                BlueprintsState.VisualizeBlueprint(Grid.PosToXY(PlayerController.GetCursorPos(KInputManager.GetMousePos())), BlueprintsState.SelectedBlueprint);
            }
        }
Beispiel #3
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        protected override void OnActivateTool()
        {
            base.OnActivateTool();

            gameObject.AddComponent <UseBlueprintToolInput>();
            gameObject.GetComponent <UseBlueprintToolInput>().ParentTool = this;
            ToolMenu.Instance.PriorityScreen.Show(true);

            if (BlueprintsState.HasBlueprints())
            {
                GridCompositor.Instance.ToggleMajor(true);
            }

            if (BlueprintsAssets.BLUEPRINTS_KEYBIND_USE_RELOAD.IsActive())
            {
                int oldBlueprintCount = BlueprintsState.LoadedBlueprints.Count;
                Utilities.ReloadBlueprints(true);

                int blueprintCountDelta = BlueprintsState.LoadedBlueprints.Count - oldBlueprintCount;
                PopFXManager.Instance.SpawnFX(BlueprintsAssets.BLUEPRINTS_CREATE_ICON_SPRITE, string.Format(Strings.Get(BlueprintsStrings.STRING_BLUEPRINTS_USE_LOADEDBLUEPRINTS), Mathf.Abs(blueprintCountDelta) + " " + (blueprintCountDelta >= 0 ? Strings.Get(BlueprintsStrings.STRING_BLUEPRINTS_USE_LOADEDBLUEPRINTS_ADDITIONAL) : Strings.Get(BlueprintsStrings.STRING_BLUEPRINTS_USE_LOADEDBLUEPRINTS_FEWER)), BlueprintsState.LoadedBlueprints.Count), null, PlayerController.GetCursorPos(KInputManager.GetMousePos()), BlueprintsAssets.BLUEPRINTS_CONFIG_FXTIME * 4);
            }

            if (BlueprintsState.HasBlueprints())
            {
                BlueprintsState.VisualizeBlueprint(Grid.PosToXY(PlayerController.GetCursorPos(KInputManager.GetMousePos())), BlueprintsState.SelectedBlueprint);
                if (visualizer != null)
                {
                    Destroy(visualizer);
                    visualizer = null;
                }
            }

            else
            {
                CreateVisualizer();
            }
        }
Beispiel #4
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        public override void UpdateHoverElements(List <KSelectable> hoveredObjects)
        {
            HoverTextScreen screenInstance = HoverTextScreen.Instance;
            HoverTextDrawer drawer         = screenInstance.BeginDrawing();

            drawer.BeginShadowBar(false);

            DrawTitle(screenInstance, drawer);
            drawer.NewLine(26);

            drawer.DrawIcon(screenInstance.GetSprite("icon_mouse_left"), 20);
            drawer.DrawText(Strings.Get(BlueprintsStrings.STRING_BLUEPRINTS_USE_ACTION_CLICK), Styles_Instruction.Standard);
            drawer.AddIndent(8);

            drawer.DrawIcon(screenInstance.GetSprite("icon_mouse_right"), 20);
            drawer.DrawText(Strings.Get(BlueprintsStrings.STRING_BLUEPRINTS_USE_ACTION_BACK), Styles_Instruction.Standard);
            drawer.NewLine(32);

            if (BlueprintsState.HasBlueprints())
            {
                if (BlueprintsState.SelectedFolder.BlueprintCount > 0)
                {
                    drawer.DrawText(string.Format(Strings.Get(BlueprintsStrings.STRING_BLUEPRINTS_USE_CYCLEFOLDERS), BlueprintsAssets.BLUEPRINTS_KEYBIND_USE_CYCLEFOLDER_UP.GetStringFormatted(), BlueprintsAssets.BLUEPRINTS_KEYBIND_USE_CYCLEFOLDER_DOWN.GetStringFormatted()), Styles_Instruction.Standard);
                    drawer.NewLine(20);

                    drawer.DrawText(string.Format(Strings.Get(BlueprintsStrings.STRING_BLUEPRINTS_USE_CYCLEBLUEPRINTS), BlueprintsAssets.BLUEPRINTS_KEYBIND_USE_CYCLEBLUEPRINT_LEFT.GetStringFormatted(), BlueprintsAssets.BLUEPRINTS_KEYBIND_USE_CYCLEBLUEPRINT_RIGHT.GetStringFormatted()), Styles_Instruction.Standard);
                    drawer.NewLine(32);

                    drawer.DrawText(string.Format(Strings.Get(BlueprintsStrings.STRING_BLUEPRINTS_USE_FOLDERBLUEPRINT), BlueprintsAssets.BLUEPRINTS_KEYBIND_USE_FOLDER.GetStringFormatted()), Styles_Instruction.Standard);
                    drawer.NewLine(20);

                    drawer.DrawText(string.Format(Strings.Get(BlueprintsStrings.STRING_BLUEPRINTS_USE_NAMEBLUEPRINT), BlueprintsAssets.BLUEPRINTS_KEYBIND_USE_RENAME.GetStringFormatted()), Styles_Instruction.Standard);
                    drawer.NewLine(20);

                    drawer.DrawText(string.Format(Strings.Get(BlueprintsStrings.STRING_BLUEPRINTS_USE_DELETEBLUEPRINT), BlueprintsAssets.BLUEPRINTS_KEYBIND_USE_DELETE.GetStringFormatted()), Styles_Instruction.Standard);

                    if (PrefabErrorCount > 0)
                    {
                        drawer.NewLine(32);
                        drawer.DrawIcon(screenInstance.GetSprite("iconWarning"), 18);
                        drawer.DrawText(string.Format(Strings.Get(BlueprintsStrings.STRING_BLUEPRINTS_USE_ERRORMESSAGE), PrefabErrorCount), Styles_Instruction.Selected);
                    }

                    drawer.NewLine(32);
                    drawer.DrawText(string.Format(Strings.Get(BlueprintsStrings.STRING_BLUEPRINTS_USE_SELECTEDBLUEPRINT), BlueprintsState.SelectedBlueprint.FriendlyName, BlueprintsState.SelectedFolder.SelectedBlueprintIndex + 1, BlueprintsState.SelectedFolder.BlueprintCount, BlueprintsState.SelectedFolder.Name, BlueprintsState.SelectedBlueprintFolderIndex + 1, BlueprintsState.LoadedBlueprints.Count), Styles_Instruction.Standard);
                }

                else
                {
                    drawer.DrawText(string.Format(Strings.Get(BlueprintsStrings.STRING_BLUEPRINTS_USE_FOLDEREMPTY), BlueprintsState.SelectedFolder.Name), Styles_Instruction.Standard);
                }
            }

            else
            {
                drawer.DrawText(Strings.Get(BlueprintsStrings.STRING_BLUEPRINTS_USE_NOBLUEPRINTS), Styles_Instruction.Standard);
            }

            drawer.EndShadowBar();
            drawer.EndDrawing();
        }
        public override void UpdateHoverElements(List <KSelectable> hoveredObjects)
        {
            HoverTextScreen screenInstance = HoverTextScreen.Instance;
            HoverTextDrawer drawer         = screenInstance.BeginDrawing();

            drawer.BeginShadowBar();

            DrawTitle(screenInstance, drawer);
            drawer.NewLine();

            drawer.DrawIcon(screenInstance.GetSprite("icon_mouse_left"), 20);
            drawer.DrawText(BlueprintsStrings.STRING_BLUEPRINTS_USE_ACTION_CLICK, Styles_Instruction.Standard);
            drawer.AddIndent(8);

            drawer.DrawIcon(screenInstance.GetSprite("icon_mouse_right"), 20);
            drawer.DrawText(BlueprintsStrings.STRING_BLUEPRINTS_USE_ACTION_BACK, Styles_Instruction.Standard);
            drawer.NewLine(32);

            if (BlueprintsState.HasBlueprints())
            {
                if (BlueprintsState.SelectedFolder.BlueprintCount > 0)
                {
                    drawer.DrawText(string.Format(BlueprintsStrings.STRING_BLUEPRINTS_USE_CYCLEFOLDERS, UI.FormatAsHotkey("[" + GameUtil.GetActionString(Integration.BlueprintsCycleFoldersNextAction.GetKAction()) + "]"), UI.FormatAsHotkey("[" + GameUtil.GetActionString(Integration.BlueprintsCycleFoldersPrevAction.GetKAction()) + "]")), Styles_Instruction.Standard);
                    drawer.NewLine(20);

                    drawer.DrawText(string.Format(BlueprintsStrings.STRING_BLUEPRINTS_USE_CYCLEBLUEPRINTS, UI.FormatAsHotkey("[" + GameUtil.GetActionString(Integration.BlueprintsCycleBlueprintsNextAction.GetKAction()) + "]"), UI.FormatAsHotkey("[" + GameUtil.GetActionString(Integration.BlueprintsCycleBlueprintsPrevAction.GetKAction()) + "]")), Styles_Instruction.Standard);
                    drawer.NewLine(32);

                    drawer.DrawText(string.Format(BlueprintsStrings.STRING_BLUEPRINTS_USE_FOLDERBLUEPRINT, UI.FormatAsHotkey("[" + GameUtil.GetActionString(Integration.BlueprintsCreateFolderAction.GetKAction()) + "]")), Styles_Instruction.Standard);
                    drawer.NewLine(20);

                    drawer.DrawText(string.Format(BlueprintsStrings.STRING_BLUEPRINTS_USE_NAMEBLUEPRINT, UI.FormatAsHotkey("[" + GameUtil.GetActionString(Integration.BlueprintsRenameAction.GetKAction()) + "]")), Styles_Instruction.Standard);
                    drawer.NewLine(20);

                    drawer.DrawText(string.Format(BlueprintsStrings.STRING_BLUEPRINTS_USE_DELETEBLUEPRINT, UI.FormatAsHotkey("[" + GameUtil.GetActionString(Integration.BlueprintsDeleteAction.GetKAction()) + "]")), Styles_Instruction.Standard);

                    if (prefabErrorCount > 0)
                    {
                        drawer.NewLine(32);
                        drawer.DrawIcon(screenInstance.GetSprite("iconWarning"));
                        drawer.DrawText(string.Format(BlueprintsStrings.STRING_BLUEPRINTS_USE_ERRORMESSAGE, prefabErrorCount), Styles_Instruction.Selected);
                    }

                    drawer.NewLine(32);
                    drawer.DrawText(string.Format(BlueprintsStrings.STRING_BLUEPRINTS_USE_SELECTEDBLUEPRINT, BlueprintsState.SelectedBlueprint.FriendlyName, BlueprintsState.SelectedFolder.SelectedBlueprintIndex + 1, BlueprintsState.SelectedFolder.BlueprintCount, BlueprintsState.SelectedFolder.Name, BlueprintsState.SelectedBlueprintFolderIndex + 1, BlueprintsState.LoadedBlueprints.Count), Styles_Instruction.Standard);
                }

                else
                {
                    drawer.DrawText(string.Format(BlueprintsStrings.STRING_BLUEPRINTS_USE_FOLDEREMPTY, BlueprintsState.SelectedFolder.Name), Styles_Instruction.Standard);
                }
            }

            else
            {
                drawer.DrawText(BlueprintsStrings.STRING_BLUEPRINTS_USE_NOBLUEPRINTS, Styles_Instruction.Standard);
            }

            drawer.EndShadowBar();
            drawer.EndDrawing();
        }