Beispiel #1
0
 public virtual void Serialize(BigEndianWriter writer)
 {
     writer.WriteSByte(jobId);
     writer.WriteSByte(jobLevel);
     writer.WriteVarLong(jobXP);
     writer.WriteVarLong(jobXpLevelFloor);
     writer.WriteVarLong(jobXpNextLevelFloor);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteVarLong(mountUid);
     writer.WriteSByte(mountLocation);
     writer.WriteVarInt(mountFoodUid);
     writer.WriteVarInt(quantity);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteVarLong(experience);
     writer.WriteVarLong(experienceLevelFloor);
     writer.WriteDouble(experienceNextLevelFloor);
     writer.WriteVarInt(experienceFightDelta);
     writer.WriteVarInt(experienceForGuild);
     writer.WriteVarInt(experienceForMount);
     writer.WriteSByte(rerollExperienceMul);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     byte flag1 = 0;
     flag1 = BooleanByteWrapper.SetFlag(flag1, 0, enabled);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 1, abandonnedPaddock);
     writer.WriteByte(flag1);
     writer.WriteByte(level);
     writer.WriteVarLong(expLevelFloor);
     writer.WriteVarLong(experience);
     writer.WriteVarLong(expNextLevelFloor);
     writer.WriteInt(creationDate);
     writer.WriteVarShort(nbTotalMembers);
     writer.WriteVarShort(nbConnectedMembers);
 }
 public virtual void Serialize(BigEndianWriter writer)
 {
     writer.WriteDouble(id);
     writer.WriteVarInt(model);
     writer.WriteUShort((ushort)ancestor.Length);
     foreach (var entry in ancestor)
     {
          writer.WriteInt(entry);
     }
     writer.WriteUShort((ushort)behaviors.Length);
     foreach (var entry in behaviors)
     {
          writer.WriteInt(entry);
     }
     writer.WriteUTF(name);
     writer.WriteInt(ownerId);
     writer.WriteVarLong(experience);
     writer.WriteVarLong(experienceForLevel);
     writer.WriteDouble(experienceForNextLevel);
     writer.WriteSByte(level);
     writer.WriteVarInt(maxPods);
     writer.WriteVarInt(stamina);
     writer.WriteVarInt(staminaMax);
     writer.WriteVarInt(maturity);
     writer.WriteVarInt(maturityForAdult);
     writer.WriteVarInt(energy);
     writer.WriteVarInt(energyMax);
     writer.WriteInt(serenity);
     writer.WriteInt(aggressivityMax);
     writer.WriteVarInt(serenityMax);
     writer.WriteVarInt(love);
     writer.WriteVarInt(loveMax);
     writer.WriteInt(fecondationTime);
     writer.WriteInt(boostLimiter);
     writer.WriteDouble(boostMax);
     writer.WriteInt(reproductionCount);
     writer.WriteVarInt(reproductionCountMax);
     writer.WriteUShort((ushort)effectList.Length);
     foreach (var entry in effectList)
     {
          entry.Serialize(writer);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteVarShort(maxPods);
     writer.WriteVarShort(prospecting);
     writer.WriteVarShort(wisdom);
     writer.WriteSByte(taxCollectorsCount);
     writer.WriteInt(taxCollectorAttack);
     writer.WriteVarInt(kamas);
     writer.WriteVarLong(experience);
     writer.WriteVarInt(pods);
     writer.WriteVarInt(itemsValue);
 }
 public virtual void Serialize(BigEndianWriter writer)
 {
     writer.WriteVarLong(experience);
     writer.WriteVarLong(experienceLevelFloor);
     writer.WriteVarLong(experienceNextLevelFloor);
     writer.WriteInt(kamas);
     writer.WriteVarShort(statsPoints);
     writer.WriteVarShort(additionnalPoints);
     writer.WriteVarShort(spellsPoints);
     alignmentInfos.Serialize(writer);
     writer.WriteVarInt(lifePoints);
     writer.WriteVarInt(maxLifePoints);
     writer.WriteVarShort(energyPoints);
     writer.WriteVarShort(maxEnergyPoints);
     writer.WriteVarShort(actionPointsCurrent);
     writer.WriteVarShort(movementPointsCurrent);
     initiative.Serialize(writer);
     prospecting.Serialize(writer);
     actionPoints.Serialize(writer);
     movementPoints.Serialize(writer);
     strength.Serialize(writer);
     vitality.Serialize(writer);
     wisdom.Serialize(writer);
     chance.Serialize(writer);
     agility.Serialize(writer);
     intelligence.Serialize(writer);
     range.Serialize(writer);
     summonableCreaturesBoost.Serialize(writer);
     reflect.Serialize(writer);
     criticalHit.Serialize(writer);
     writer.WriteVarShort(criticalHitWeapon);
     criticalMiss.Serialize(writer);
     healBonus.Serialize(writer);
     allDamagesBonus.Serialize(writer);
     weaponDamagesBonusPercent.Serialize(writer);
     damagesBonusPercent.Serialize(writer);
     trapBonus.Serialize(writer);
     trapBonusPercent.Serialize(writer);
     glyphBonusPercent.Serialize(writer);
     permanentDamagePercent.Serialize(writer);
     tackleBlock.Serialize(writer);
     tackleEvade.Serialize(writer);
     PAAttack.Serialize(writer);
     PMAttack.Serialize(writer);
     pushDamageBonus.Serialize(writer);
     criticalDamageBonus.Serialize(writer);
     neutralDamageBonus.Serialize(writer);
     earthDamageBonus.Serialize(writer);
     waterDamageBonus.Serialize(writer);
     airDamageBonus.Serialize(writer);
     fireDamageBonus.Serialize(writer);
     dodgePALostProbability.Serialize(writer);
     dodgePMLostProbability.Serialize(writer);
     neutralElementResistPercent.Serialize(writer);
     earthElementResistPercent.Serialize(writer);
     waterElementResistPercent.Serialize(writer);
     airElementResistPercent.Serialize(writer);
     fireElementResistPercent.Serialize(writer);
     neutralElementReduction.Serialize(writer);
     earthElementReduction.Serialize(writer);
     waterElementReduction.Serialize(writer);
     airElementReduction.Serialize(writer);
     fireElementReduction.Serialize(writer);
     pushDamageReduction.Serialize(writer);
     criticalDamageReduction.Serialize(writer);
     pvpNeutralElementResistPercent.Serialize(writer);
     pvpEarthElementResistPercent.Serialize(writer);
     pvpWaterElementResistPercent.Serialize(writer);
     pvpAirElementResistPercent.Serialize(writer);
     pvpFireElementResistPercent.Serialize(writer);
     pvpNeutralElementReduction.Serialize(writer);
     pvpEarthElementReduction.Serialize(writer);
     pvpWaterElementReduction.Serialize(writer);
     pvpAirElementReduction.Serialize(writer);
     pvpFireElementReduction.Serialize(writer);
     writer.WriteUShort((ushort)spellModifications.Length);
     foreach (var entry in spellModifications)
     {
          entry.Serialize(writer);
     }
     writer.WriteInt(probationTime);
 }
Beispiel #8
0
 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteSByte(breed);
     writer.WriteBoolean(sex);
     writer.WriteVarShort(rank);
     writer.WriteVarLong(givenExperience);
     writer.WriteSByte(experienceGivenPercent);
     writer.WriteVarInt(rights);
     writer.WriteSByte(connected);
     writer.WriteSByte(alignmentSide);
     writer.WriteUShort(hoursSinceLastConnection);
     writer.WriteSByte(moodSmileyId);
     writer.WriteInt(accountId);
     writer.WriteInt(achievementPoints);
     writer.WriteShort(status.TypeId);
     status.Serialize(writer);
 }