private void SetAction(ActionContainer action)
        {
            variableText.text = action.actionName;
            variableAction    = action.action;
            switch (action.actType)
            {
            case ActionContainer.ActionType._bool:
                Destroy(field.gameObject);
                toggle.isOn = action.boolStartStatus;
                break;

            case ActionContainer.ActionType._int:
                Destroy(toggle.gameObject);
                field.contentType = InputField.ContentType.IntegerNumber;
                isIntVariable     = true;
                field.placeholder.GetComponent <Text>().text = action.intDefaultValue.ToString();
                break;

            case ActionContainer.ActionType._float:
                Destroy(toggle.gameObject);
                field.contentType = InputField.ContentType.DecimalNumber;
                isIntVariable     = false;
                field.placeholder.GetComponent <Text>().text = action.floatDefaultValue.ToString();
                break;
            }
        }
Beispiel #2
0
        private void AddActionElement(ActionContainer acon)
        {
            ActionButtonBehavior actionButton = actionButtons.actionBtnPrefab;
            Transform            parent       = actionButtons.actionsContainer.transform;

            if (acon.actType != ActionContainer.ActionType._void)
            {
                actionButton = actionButtons.variablesBtnPrefab;
                parent       = actionButtons.variablesContainer.transform;
            }
            ActionButtonBehavior spawnedBtn = Instantiate(actionButton);

            spawnedBtn.transform.SetParent(parent, false);
            spawnedBtn.Init(acon);
            guiManager.AddAction(spawnedBtn);
        }
Beispiel #3
0
 public override void Init(ActionContainer action)
 {
     _buttonAction = action.action;
     actionName    = action.actionName;
     transform.GetChild(0).GetComponent <Text>().text = action.actionName;
 }
 public override void Init(ActionContainer action)
 {
     SetVariableInputs();
     actionName = action.actionName;
     SetAction(action);
 }