Beispiel #1
0
 public BloxBlockEd(BloxBlock b, BloxBlockEd prev, BloxBlockEd parentBlock, BloxBlockEd owningBlock, int fieldIdx)
 {
     UnityEngine.Debug.Log("BloxBlockEd init" + b.returnType + b + owningBlock);
     this.b           = b;
     this.def         = BloxEd.Instance.FindBlockDef(b);
     this.prev        = prev;
     this.parentBlock = parentBlock;
     this.owningBlock = owningBlock;
     this.fieldIdx    = fieldIdx;
     if (b.contextBlock != null)
     {
         this.contextBlock = new BloxBlockEd(b.contextBlock, null, null, this, -1);
     }
     if (((b.paramBlocks != null) ? b.paramBlocks.Length : 0) != 0)
     {
         this.paramBlocks = new BloxBlockEd[b.paramBlocks.Length];
         for (int i = 0; i < b.paramBlocks.Length; i++)
         {
             if (b.paramBlocks[i] != null)
             {
                 this.paramBlocks[i] = new BloxBlockEd(b.paramBlocks[i], null, null, this, i);
             }
         }
     }
     if (b.firstChild != null)
     {
         this.firstChild = new BloxBlockEd(b.firstChild, null, this, null, -1);
     }
     this.UpdateNextBlock(parentBlock);
 }
Beispiel #2
0
 public BloxBlockEd(BloxBlock b, BloxBlockEd prev, BloxBlockEd parentBlock, BloxBlockEd owningBlock, int fieldIdx, bool checkNextToo = true)
 {
     //Debug.Log("BloxBlockEd", "BloxBlockEd", Color.cyan);
     this.b           = b;
     this.def         = BloxEd.Instance.FindBlockDef(b);
     this.prev        = prev;
     this.parentBlock = parentBlock;
     this.owningBlock = owningBlock;
     if (owningBlock != null)
     {
         Debug.Log("b" + b.ident, "BloxBlockEd", Color.green);
         Debug.Log("owningBlock" + owningBlock.b.ident, "BloxBlockEd", Color.green);
     }
     this.fieldIdx = fieldIdx;
     if (b.contextBlock != null)
     {
         this.contextBlock = new BloxBlockEd(b.contextBlock, null, null, this, -1, true);
     }
     if (((b.paramBlocks != null) ? b.paramBlocks.Length : 0) != 0)
     {
         this.paramBlocks = new BloxBlockEd[b.paramBlocks.Length];
         for (int i = 0; i < b.paramBlocks.Length; i++)
         {
             if (b.paramBlocks[i] != null)
             {
                 this.paramBlocks[i] = new BloxBlockEd(b.paramBlocks[i], null, null, this, i, true);
             }
         }
     }
     if (b.firstChild != null)
     {
         this.firstChild = new BloxBlockEd(b.firstChild, null, this, null, -1, false);
         BloxBlockEd bloxBlockEd = this.firstChild;
         while (bloxBlockEd.b.next != null)
         {
             bloxBlockEd.next = new BloxBlockEd(bloxBlockEd.b.next, bloxBlockEd, this, null, -1, false);
             bloxBlockEd      = bloxBlockEd.next;
         }
     }
     if (checkNextToo)
     {
         this.UpdateNextBlock(parentBlock);
     }
 }
Beispiel #3
0
 public void SetSelectedBlock(BloxBlockEd block)
 {
     this.currBlock        = block;
     this.selectedBlockDef = ((block != null) ? block.def : null);
     this.SetShownDef(this.selectedBlockDef);
 }
Beispiel #4
0
        private IEnumerator Load()
        {
            plyVariablesEditor.LoadVarEds();
            BloxEd.Instance.LoadBlockDefs(true);
            while (BloxEd.Instance.BlockDefsLoading)
            {
                yield return((object)null);
            }
            plyEdTreeItem <BloxBlockDef> treeRoot = new plyEdTreeItem <BloxBlockDef>
            {
                children = new List <plyEdTreeItem <BloxBlockDef> >()
            };
            int count            = 0;
            int countBeforeYield = 50;

            Dictionary <string, BloxBlockDef> .ValueCollection.Enumerator enumerator = BloxEd.Instance.blockDefs.Values.GetEnumerator();
            try
            {
                while (enumerator.MoveNext())
                {
                    BloxBlockDef current = enumerator.Current;
                    string[]     array   = current.ident.Split('/');
                    if (string.IsNullOrEmpty(current.name))
                    {
                        current.name = array[array.Length - 1];
                    }
                    if ((UnityEngine.Object)current.icon == (UnityEngine.Object)null)
                    {
                        if (current.ident.StartsWith("UnityEngine"))
                        {
                            current.icon = BloxEdGUI.Instance.unityIcon;
                        }
                        else
                        {
                            current.icon = BloxEdGUI.Instance.bloxIcon;
                        }
                    }
                    plyEdTreeItem <BloxBlockDef> plyEdTreeItem = treeRoot;
                    plyEdTreeItem <BloxBlockDef> plyEdTreeItem2;
                    for (int i = 0; i < array.Length - 1; i++)
                    {
                        string text = array[i];
                        bool   flag = false;
                        if (plyEdTreeItem.children == null)
                        {
                            plyEdTreeItem.children = new List <plyEdTreeItem <BloxBlockDef> >();
                        }
                        foreach (plyEdTreeItem <BloxBlockDef> child in plyEdTreeItem.children)
                        {
                            if (child.label == text)
                            {
                                flag          = true;
                                plyEdTreeItem = child;
                                break;
                            }
                        }
                        if (!flag)
                        {
                            plyEdTreeItem2 = new plyEdTreeItem <BloxBlockDef>
                            {
                                label       = text,
                                searchLabel = text,
                                order       = ((plyEdTreeItem == treeRoot) ? current.order : plyEdTreeItem.order)
                            };
                            if (plyEdTreeItem2.searchLabel.Contains("("))
                            {
                                plyEdTreeItem2.searchLabel = plyEdTreeItem2.searchLabel.Substring(0, plyEdTreeItem2.searchLabel.LastIndexOf('('));
                            }
                            else if (plyEdTreeItem2.searchLabel.Contains(":"))
                            {
                                plyEdTreeItem2.searchLabel = plyEdTreeItem2.searchLabel.Substring(0, plyEdTreeItem2.searchLabel.LastIndexOf(':'));
                            }
                            if (plyEdTreeItem == treeRoot)
                            {
                                plyEdTreeItem2.icon = BloxEdGUI.Instance.folderIcon;
                            }
                            plyEdTreeItem.AddChild(plyEdTreeItem2);
                            plyEdTreeItem = plyEdTreeItem2;
                        }
                    }
                    if (plyEdTreeItem.children == null)
                    {
                        plyEdTreeItem.children = new List <plyEdTreeItem <BloxBlockDef> >();
                    }
                    plyEdTreeItem.children.Add(plyEdTreeItem2 = new plyEdTreeItem <BloxBlockDef>
                    {
                        icon        = current.icon,
                        label       = current.name,
                        searchLabel = current.name,
                        order       = current.order,
                        data        = current
                    });
                    if (plyEdTreeItem2.searchLabel.Contains("("))
                    {
                        plyEdTreeItem2.searchLabel = plyEdTreeItem2.searchLabel.Substring(0, plyEdTreeItem2.searchLabel.LastIndexOf('('));
                    }
                    else if (plyEdTreeItem2.searchLabel.Contains(":"))
                    {
                        plyEdTreeItem2.searchLabel = plyEdTreeItem2.searchLabel.Substring(0, plyEdTreeItem2.searchLabel.LastIndexOf(':'));
                    }
                    Texture2D texture2D = current.icon;
                    if ((UnityEngine.Object)texture2D == (UnityEngine.Object)BloxEdGUI.Instance.bloxFadedIcon)
                    {
                        texture2D = AssetPreview.GetMiniTypeThumbnail(current.returnType);
                        if ((UnityEngine.Object)texture2D == (UnityEngine.Object)null || texture2D.name == "DefaultAsset Icon")
                        {
                            texture2D = ((!current.returnType.FullName.StartsWith("UnityEngine")) ? BloxEdGUI.Instance.bloxIcon : BloxEdGUI.Instance.unityIcon);
                        }
                    }
                    plyEdTreeItem.SetIconRecusriveUp(texture2D);
                    count++;
                    if (count >= countBeforeYield)
                    {
                        count = 0;
                        yield return((object)null);
                    }
                }
            }
            finally
            {
                ((IDisposable)enumerator).Dispose();
            }
            enumerator    = default(Dictionary <string, BloxBlockDef> .ValueCollection.Enumerator);
            this.treeView = new plyEdTreeView <BloxBlockDef>(null, treeRoot, BloxEdGUI.Instance.folderIcon, "Blocks");
            this.treeView.Sort();
        }