Beispiel #1
0
        public void Draw(SpriteBatch spriteBatch)
        {
            if (BGTexture == null)
            {
                BGTexture = new Texture2D(spriteBatch.GraphicsDevice, 1, 1);
                BGTexture.SetData(new Color[] {Color.White});
            }

            // draw the background
            Rectangle bg = new Rectangle(Game1.ScreenWidth / 4, Game1.ScreenHeight / 4, Game1.ScreenWidth / 2, Game1.ScreenHeight / 2);
            spriteBatch.Draw(BGTexture, bg, Color.Black);

            // draw each option
            int yOffset = bg.Height / Options.Length;
            int yPos = bg.Top + (yOffset / 2);
            foreach (String opt in Options)
            {
                Vector2 size = Game1.Font.MeasureString(opt);
                Vector2 pos = new Vector2((Game1.ScreenWidth / 2) - (size.X / 2), yPos - (size.Y / 2));
                spriteBatch.DrawString(Game1.Font, opt, pos, Color.White);
                yPos += yOffset;
            }

            // draw the selection box
            Vector2 selTextSize = Game1.Font.MeasureString(Options[Position]);
            int selThickness = yOffset / 10;
            Rectangle selArea = new Rectangle(bg.Left, bg.Top + yOffset * Position, bg.Width, yOffset);
            Border b = new Border(selArea, selThickness, Color.Green);
            b.Draw(spriteBatch);
        }
Beispiel #2
0
        public void Draw(SpriteBatch spriteBatch)
        {
            Rectangle size = Texture.Bounds;
            float scale = (float)Width / size.Width;
            int scaleWidth = (int)(size.Width * scale);
            int scaleHeight = (int)(size.Height * scale);
            Rectangle r = new Rectangle(
                XPos,
                (Game1.ScreenHeight - scaleHeight) / 2,
                scaleWidth,
                scaleHeight
                );
            spriteBatch.Draw(Texture, r, Color.White);

            int superSecretSeparatorThickness = (int)(7 * scale);
            Rectangle tileArea = new Rectangle(
                XPos + 2 * superSecretSeparatorThickness,
                (Game1.ScreenHeight - scaleHeight) / 2 + 2 * superSecretSeparatorThickness,
                scaleWidth - 4 * superSecretSeparatorThickness,
                scaleWidth - 4 * superSecretSeparatorThickness);

            Rectangle borderArea = tileArea;
            borderArea.X -= 4;
            borderArea.Y -= 4;
            borderArea.Width += 8;
            borderArea.Height += 8;
            Border border = new Border(borderArea, 4, Color.Yellow);

            foreach (BloodyTile tile in Queue)
            {
                tile.draw(tileArea, spriteBatch);
                tileArea.Y += scaleWidth - superSecretSeparatorThickness-1;
            }
            //Debug.WriteLine("# tiles in queue: {0}", Queue.Count);

            border.Draw(spriteBatch);
        }
Beispiel #3
0
 public void Draw(SpriteBatch spriteBatch)
 {
     Rectangle r = new Rectangle(XPos + grid_x * Width, YPos + grid_y * Height, Width, Height);
     Border border = new Border(r, Thickness, Color.Gold);
     border.Draw(spriteBatch);
 }