Beispiel #1
0
		public WorldScene()
		{
			this.world = new World();
			this.world.DetailInterationTriggered += World_DetailInterationTriggered;
			this.debug = new DebugRenderer();
			this.worldRenderer = new WorldRenderer(this.world);

			using (var stream = typeof(WorldScene).Assembly.GetManifestResourceStream("BlocksWorld.Textures.UI.png"))
			{
				this.uiTextures = Image.FromStream(stream);
			}

			this.largeFont = new Font(FontFamily.GenericSansSerif, 16.0f);
			this.smallFont = new Font(FontFamily.GenericSansSerif, 8.0f);
			this.ui = new UIRenderer(1280, 720);
			this.ui.Paint += Ui_Paint;

			this.network = new Network(new TcpClient("localhost", 4523));
			this.receiver = new BasicReceiver(this.network, this.world);
			this.sender = new PhraseTranslator(this.network);

			this.network[NetworkPhrase.LoadWorld] = this.LoadWorldFromNetwork;
			this.network[NetworkPhrase.SpawnPlayer] = this.SpawnPlayer;
			this.network[NetworkPhrase.UpdateProxy] = this.UpdateProxy;
			this.network[NetworkPhrase.DestroyProxy] = this.DestroyProxy;

			this.network[NetworkPhrase.CreateDetail] = this.CreateDetail;
			this.network[NetworkPhrase.UpdateDetail] = this.UpdateDetail;
			this.network[NetworkPhrase.DestroyDetail] = this.DestroyDetail;

			this.network[NetworkPhrase.SetInteractions] = this.SetInteractions;
		}
Beispiel #2
0
        public BasicReceiver(Network network, World world)
        {
            this.network = network;
            this.world = world;

            // Register basic callbacks
            this.network[NetworkPhrase.RemoveBlock] = this.RemoveBlock;
            this.network[NetworkPhrase.SetBlock] = this.SetBlock;
        }