Beispiel #1
0
 /// <summary>
 /// Unload all components of the level select view.
 /// </summary>
 private void UnloadLevelSelect()
 {
     selector = null;
 }
Beispiel #2
0
 /// <summary>
 /// Load all components needed for the level select view.
 /// </summary>
 private void LoadLevelSelect()
 {
     selector = new LevelSelector(game, spriteBatch);
 }