Beispiel #1
0
        public static void GridLimit(MyCubeGrid grid)
        {
            if (grid == null)
            {
                return;
            }

            var blocks = new HashSet <MySlimBlock>();

            blocks.UnionWith(grid.CubeBlocks);

            if (blocks.Count == 0)
            {
                return;
            }

            foreach (var limit in BlockLimiterConfig.Instance.AllLimits)
            {
                Parallel.Invoke(() =>
                {
                    if (!limit.LimitGrids)
                    {
                        limit.FoundEntities.Remove(grid.EntityId);
                        return;
                    }

                    if (!Grid.IsGridType(grid, limit))
                    {
                        limit.FoundEntities.Remove(grid.EntityId);
                        return;
                    }

                    var limitedBlocks = blocks.Count(x => Block.IsMatch(x.BlockDefinition, limit));

                    if (limitedBlocks == 0)
                    {
                        limit.FoundEntities.Remove(grid.EntityId);
                        return;
                    }
                    limit.FoundEntities[grid.EntityId] = limitedBlocks;
                });
            }
        }
Beispiel #2
0
        public static bool IsWithinLimits(MyCubeBlockDefinition def, long ownerId, long gridId, int count = 1)
        {
            if (def == null || Math.Abs(ownerId + gridId) < 1)
            {
                return(true);
            }


            var ownerFaction = MySession.Static.Factions.GetPlayerFaction(ownerId);

            if (ownerId > 0 && Utilities.IsExcepted(ownerId, new List <string>()) || (ownerFaction != null && Utilities.IsExcepted(ownerFaction.FactionId, new List <string>())) ||
                gridId > 0 && Utilities.IsExcepted(gridId, new List <string>()))
            {
                return(true);
            }

            var allow = true;



            foreach (var item in BlockLimiterConfig.Instance.AllLimits)
            {
                if (!item.BlockList.Any() || !IsMatch(def, item))
                {
                    continue;
                }

                if (ownerId > 0 && (Utilities.IsExcepted(ownerId, item.Exceptions) || ownerFaction != null && Utilities.IsExcepted(ownerFaction.FactionId, item.Exceptions) || gridId > 0 && Utilities.IsExcepted(gridId, item.Exceptions)))
                {
                    continue;
                }
                if (item.Limit == 0 && (item.LimitGrids || item.LimitPlayers || item.LimitFaction))
                {
                    return(false);
                }


                if (item.LimitGrids && gridId > 0 && item.FoundEntities.TryGetValue(gridId, out var gCount))
                {
                    if (GridCache.TryGetGridById(gridId, out var grid) && Grid.IsGridType(grid, item))
                    {
                        if (gCount + count > item.Limit)
                        {
                            allow = false;
                            break;
                        }
                    }
                }


                if (ownerId > 0 && item.LimitPlayers && item.FoundEntities.TryGetValue(ownerId, out var pCount))
                {
                    if (pCount + count > item.Limit)
                    {
                        allow = false;
                        break;
                    }
                }



                if (ownerFaction == null || !item.LimitFaction || !item.FoundEntities.TryGetValue(ownerFaction.FactionId, out var fCount))
                {
                    continue;
                }
                {
                    if (fCount + count <= item.Limit)
                    {
                        continue;
                    }
                    allow = false;
                    break;
                }
            }


            return(allow);
        }
Beispiel #3
0
        public static bool IsWithinLimits(MyCubeBlockDefinition block, long playerId, MyObjectBuilder_CubeGrid grid = null)
        {
            var allow = true;

            if (block == null)
            {
                return(true);
            }
            var faction = MySession.Static.Factions.GetPlayerFaction(playerId);

            if (playerId > 0 && Utilities.IsExcepted(playerId, new List <string>()) || (faction != null && Utilities.IsExcepted(faction.FactionId, new List <string>())))
            {
                return(true);
            }


            foreach (var item in BlockLimiterConfig.Instance.AllLimits)
            {
                if (!item.BlockList.Any() || !IsMatch(block, item))
                {
                    continue;
                }

                if (grid != null && faction != null && (Utilities.IsExcepted(playerId, item.Exceptions) || Utilities.IsExcepted(faction.FactionId, item.Exceptions) || Utilities.IsExcepted(grid.EntityId, item.Exceptions)))
                {
                    continue;
                }

                if (item.Limit == 0 && (item.LimitGrids || item.LimitPlayers || item.LimitFaction))
                {
                    return(false);
                }


                if (grid != null && Grid.IsGridType(grid, item))
                {
                    var gridId = grid.EntityId;

                    if (gridId > 0 && item.LimitGrids && item.FoundEntities.TryGetValue(gridId, out var gCount))
                    {
                        if (gCount >= item.Limit)
                        {
                            allow = false;
                            break;
                        }
                    }
                }


                if (playerId > 0 && item.LimitPlayers && item.FoundEntities.TryGetValue(playerId, out var pCount))
                {
                    if (pCount >= item.Limit)
                    {
                        allow = false;
                        break;
                    }
                }



                if (faction == null || !item.LimitFaction || !item.FoundEntities.TryGetValue(faction.FactionId, out var fCount))
                {
                    continue;
                }
                {
                    if (fCount < item.Limit)
                    {
                        continue;
                    }
                    allow = false;
                    break;
                }
            }

            return(allow);
        }