Beispiel #1
0
        public static void HandleRequest(Request request)
        {
            switch (request.CommandID)
            {
            case 1:
                CreateGameCommand.HandleRequest(request);
                break;

            case 2:
                Log.Warn("DESTROY GAME");
                break;

            case 3:
                AdvanceGameStateCommand.HandleRequest(request);
                break;

            case 4:
                SetGameSettingsCommand.HandleRequest(request);
                break;

            case 5:
                SetPlayerCapacityCommand.HandleRequest(request);
                break;

            case 7:
                SetGameAttributesCommand.HandleRequest(request);
                break;

            case 9:
                JoinGameCommand.HandleRequest(request);
                break;

            case 0xB:
                Log.Warn("*GameManager->HandleRemovePlayerCommand*");
                //HandleRemovePlayerCommand(clientId, request, stream);
                break;

            case 0xF:
                FinalizeGameCreationCommand.HandleRequest(request);
                break;

            case 0x1D:
                UpdateMeshConnectionCommand.HandleRequest(request);
                break;

            case 0x27:
                UpdateGameNameCommand.HandleRequest(request);
                break;

            default:
                Log.Warn(string.Format("Unhandled request: {0} {1}", request.ComponentID, request.CommandID));
                break;
            }
        }