Beispiel #1
0
		static void FixupTagInstanceHeaderName(CacheFile cache, CacheItem instance, int name_offset, IO.EndianReader s)
		{
			s.Seek(name_offset);
			instance.TagNameOffset = s.PositionUnsigned;
			instance.ReferenceName = cache.References.AddOptimized(instance.GroupTag, s.ReadCString());
		}
Beispiel #2
0
 static void FixupTagInstanceHeaderName(CacheFile cache, CacheItem instance, int name_offset, IO.EndianReader s)
 {
     s.Seek(name_offset);
     instance.TagNameOffset = s.PositionUnsigned;
     instance.ReferenceName = cache.References.AddOptimized(instance.GroupTag, s.ReadCString());
 }
Beispiel #3
0
        public override void Write(BlamLib.IO.EndianWriter s)
        {
            CacheFile cf = s.Owner as CacheFile;

            if (cf.EngineVersion == BlamVersion.Halo2_PC)
            {
                return;
            }
            if (cf.EngineVersion == BlamVersion.Halo2_Alpha)
            {
                return;
            }

            s.WriteTag((char[])MiscGroups.head);
            s.Write(8);
            s.Write(fileLength);
            s.Write(0);
            s.Write(offsetToIndex);
            s.Write(indexStreamSize);
            s.Write(tagBufferSize);
            s.Write(0);             // needs to be calc'd

            s.Write(new byte[256]);
            s.Write("02.09.27.09809", false);
            s.Write((int)cacheType);
            s.Write(0);             // needs to be calc'd
            s.Write(0);             // needs to be calc'd
            s.Write(0); s.Write(0);

            s.Write(0);             // needs to be calc'd

            s.Write(0);             // needs to be calc'd
            s.Write(0);             // needs to be calc'd

            s.Write(/*stringIdsBufferAlignedOffset*/ 0);
            s.Write(stringIdsCount);

            s.Write(stringIdsBufferSize);
            s.Write(stringIdIndicesOffset);
            s.Write(stringIdsBufferOffset);

            s.Write(0);             // 4 bools

            s.Write(Filetime.dwHighDateTime);                       s.Write(Filetime.dwHighDateTime);

            // mainmenu
            s.Write(SharedFiletimes[0].dwHighDateTime);     s.Write(SharedFiletimes[0].dwHighDateTime);
            // shared
            s.Write(SharedFiletimes[1].dwHighDateTime);     s.Write(SharedFiletimes[1].dwHighDateTime);
            // shared sp
            s.Write(SharedFiletimes[2].dwHighDateTime);     s.Write(SharedFiletimes[2].dwHighDateTime);

            s.Write(name, false);
            s.Write(0);
            s.Write(scenarioPath, 256);
            s.Write(Convert.ToInt32(needsShared));

            s.Write(tagNamesCount);
            s.Write(tagNamesBufferOffset);
            s.Write(tagNamesBufferSize);
            s.Write(tagNameIndicesOffset);

            s.Write(0);             // checksum

            s.Write(new byte[1320]);

            s.WriteTag((char[])MiscGroups.foot);
        }
Beispiel #4
0
        public override void Read(BlamLib.IO.EndianReader s)
        {
            CacheFile cache = s.Owner as CacheFile;

            tagsOffset = (uint)(cache.Header.OffsetToIndex + cache.HeaderHalo2.IndexStreamSize);
            bool is_alpha = cache.EngineVersion == BlamVersion.Halo2_Alpha;
            bool is_echo  = cache.EngineVersion == BlamVersion.Halo2_Epsilon;
            bool is_pc    = cache.EngineVersion == BlamVersion.Halo2_PC;
            bool is_mp    = cache.HeaderHalo2.CacheType == CacheType.Multiplayer;

            Managers.BlamDefinition bdef = Program.GetManager(cache.EngineVersion);

            uint tags_addressmask;

            if (!is_pc)
            {
                cache.AddressMask =
                    bdef[cache.EngineVersion].CacheTypes.BaseAddress - (uint)cache.Header.OffsetToIndex;
                tags_addressmask =
                    (uint)(cache.Header.OffsetToIndex + cache.HeaderHalo2.IndexStreamSize);
            }
            else
            {
                // pc maps use virtual addresses which are actually offsets relative to
                // the start of the tag memory buffer. since these are offsets and not actually
                // addresses which we would normally mask the base off of, we have to do some
                // number magic so our subtraction operations actually end up working in reverse
                // to get the correct file offset
                tags_addressmask = 0 - (uint)cache.Header.OffsetToIndex;

                cache.AddressMask = tags_addressmask;
            }

            #region version dependant loading
            if (is_alpha)
            {
                groupTagsAddress = address = s.ReadUInt32();
                groupTagsCount   = 0;
                scenario.Read(s);
                s.ReadInt32();                 // crc
                tagCount = s.ReadInt32();
                items    = new CacheItem[tagCount];
                s.ReadInt32();                 // 'tags'
            }
            else if (is_pc)
            {
                groupTagsAddress = s.ReadPointer();            // offset (relative to the tag index offset)
                groupTagsCount   = s.ReadInt32();
                uint offset = s.ReadPointer();                 // offset (relative to the tag index offset) to the tag entries
                scenario.Read(s);
                gameGlobals.Read(s);
                s.ReadInt32();                 // crc
                tagCount = s.ReadInt32();
                items    = new CacheItem[tagCount];
                s.ReadInt32();                                         // 'tags'

                s.Seek(offset /*- 32, System.IO.SeekOrigin.Current*/); // go to the first tag entry
            }
            else
            {
                groupTagsAddress = s.ReadUInt32();
                groupTagsCount   = s.ReadInt32();
                address          = s.ReadUInt32();
                scenario.Read(s);
                gameGlobals.Read(s);
                s.ReadInt32();                 // crc
                tagCount = s.ReadInt32();
                items    = new CacheItem[tagCount];
                s.ReadInt32();                                             // 'tags'

                s.Seek(groupTagsCount * 12, System.IO.SeekOrigin.Current); // go to the first tag entry
            }

            this.groupTagsOffset = this.groupTagsAddress - s.BaseAddress;
            #endregion

            CacheItem item;
            uint      temp_pos    = 0;
            uint      sbsp_offset = 0;

            DatumIndex[] ltmps = null;
            Tags.scenario_structure_bsp_reference_block bsp_block = new Tags.scenario_structure_bsp_reference_block();

            if (is_pc)             // MP maps need this adjustment
            {
                cache.AddressMask = tags_addressmask += cache.HeaderHalo2.PcFields.VirtualAddress;
            }

            for (int x = 0; x < items.Length; x++)
            {
                item     = new CacheItem();
                items[x] = item;
                if (is_alpha)
                {
                    item.ReadAlpha(s);
                }
                else
                {
                    item.Read(s);
                }

                if (item.Location == ItemLocation.Unknown)
                {
                    items[x] = CacheItem.Null;
                }
                else if (is_pc && item.HasExternalData)
                {
                    HasExternalTags = true;
                }
            }

            if (!is_pc)
            {
                // While the tag definitions come right after the tag header in a cache file, when
                // finally loaded into game memory this isn't the case. The 'stream' size of the tag
                // header is how much actual memory is used by map's generated the tag header, but the
                // map's tag header may not utilize the entire memory space dedicated to it in game memory.
                // So, the game would read the tag header data using the offset and 'stream' size data from
                // the cache header, then it would seek to offset+stream_size to get to the tag definitions
                // which it would then read into game memory at the memory location defined by 'address'
                tags_addressmask =
                    items[0].Address - tags_addressmask;
                cache.AddressMask = tags_addressmask;
                for (int x = 0; x < items.Length; x++)
                {
                    item        = items[x];
                    item.Offset = (int)(item.Address - tags_addressmask);

                    #region on scnr tag
                    if (!is_alpha && !is_echo && TagGroups.scnr.ID == item.GroupTag.ID)
                    {
                        temp_pos = s.PositionUnsigned;

                        //if (is_alpha || is_echo)
                        //	s.Seek(item.Offset + 828);
                        //else
                        s.Seek(item.Offset + 528);

                        bspTags     = new Item[s.ReadInt32()];
                        sbsp_offset = s.ReadPointer();

                        ltmps = new DatumIndex[bspTags.Length];

                        s.Seek(temp_pos);
                    }
                    #endregion
                    #region on sbsp tag
                    else if (!is_alpha && !is_echo && TagGroups.sbsp.ID == item.GroupTag.ID)
                    {
                        temp_pos = s.PositionUnsigned;

                        s.Seek(sbsp_offset + (uint)(bspCount *
                                                    Halo2.Tags.scenario_structure_bsp_reference_block.kRuntimeSizeOf));
                        bspTags[bspCount] = item;
                        bsp_block.Read(cache);

                        if (bsp_block.RuntimeOffset != 0)
                        {
                            item.Offset  = bsp_block.RuntimeOffset;
                            item.Size    = bsp_block.RuntimeSize;
                            item.Address = (uint)bsp_block.RuntimeAddress.Value;
                            //cache.BspAddressMasks.Add((uint)(item.Address - item.Offset));
                        }

                        ltmps[bspCount] = bsp_block.Lightmap.Datum;
                        item.BspIndex   = bspCount++;

                        s.Seek(temp_pos);
                    }
                    #endregion
                }
            }

            #region alpha tag name code
            if (is_alpha)
            {
                // following the tag datums in alpha builds is the tag names buffer
                foreach (Halo2.CacheItem ci in items)
                {
                    ci.TagNameOffset = s.PositionUnsigned;
                    ci.ReferenceName = cache.References.AddOptimized(ci.GroupTag, s.ReadCString());
                }
            }
            #endregion
            #region retail tag name & bsp offset fixup code
            else
            {
                // Build the absolute tag name offsets
                s.Seek(cache.HeaderHalo2.TagNameIndicesOffset);
                int[] offsets = new int[tagCount];
                for (int x = 0; x < offsets.Length; x++)
                {
                    int offset = s.ReadInt32();
                    // Offset will be -1 if the tag in question is 'null'
                    if (offset != -1)
                    {
                        offset += cache.HeaderHalo2.TagNamesBufferOffset;
                    }

                    offsets[x] = offset;
                }
                // Fixup all tag instances which are named
                for (int x = 0; x < tagCount; x++)
                {
                    if (offsets[x] != -1)
                    {
                        FixupTagInstanceHeaderName(cache, items[x], offsets[x], s);
                    }
                }

                // PC maps store all zones in the tag memory, they don't need to swap out and thus don't
                // need any fix ups (durrr, PCs have loltons of RAM)
                if (!is_pc && !is_echo)
                {
                    var head = new Halo2.Tags.scenario_structure_bsps_header();
                    foreach (CacheItem tmp_item in bspTags)
                    {
                        s.Seek(tmp_item.Offset);
                        head.Read(cache);

                        // bsp
                        uint bsp_address_mask = head.FixupBspInstanceHeader(tmp_item, s.Position);
                        cache.BspAddressMasks.Add(bsp_address_mask);

                        // ltmp
                        DatumIndex ltmp_datum = ltmps[tmp_item.BspIndex];
                        if (ltmp_datum != DatumIndex.Null)
                        {
                            head.FixupLightmapInstanceHeader(this.items[ltmp_datum.Index], tmp_item);
                        }
                    }
                }
            }
            #endregion
        }
Beispiel #5
0
        public override void Read(BlamLib.IO.EndianReader s)
        {
            bool is_alpha;
            bool is_pc = false;

            Blam.CacheFile.ValidateHeader(s, 0x800);

            #region figure out if this is a alpha map
            s.Seek(0x120);
            is_alpha = s.ReadTagString() == "02.06.28.07902";
            #endregion
            #region figure out if this is a pc map
            if (!is_alpha)
            {
                s.Seek(0x24);
                int test = s.ReadInt32();
                if (test == -1 || (test != 0 && test < s.Length))
                {
                    is_pc = true;
                }
            }
            #endregion
            s.Seek(4);

            version    = s.ReadInt32();
            fileLength = s.ReadInt32();
            s.ReadInt32();
            offsetToIndex   = s.ReadInt32();
            indexStreamSize = s.ReadInt32();

            tagBufferSize = s.ReadInt32(); // size of the tag data, excluding the bsp data
            s.ReadInt32();                 // max size: 0x3200000, indexStreamSize+tagBufferSize

            if (is_pc)
            {
                PcFields.VirtualAddress = s.ReadUInt32();                 // virtual base address

                PcFields.TagDependencyGraphOffset = s.ReadInt32();        // buffer offset (starts right before tag index, 512 byte aligned). not shared? should equal -1
                PcFields.TagDependencyGraphSize   = s.ReadUInt32();       // buffer size. not shared? should be zero. Max: 0x100000
            }

            sourceFile = s.ReadAsciiString(256);
            build      = s.ReadTagString();
            cacheType  = (Blam.CacheType)s.ReadInt32();
            // SP Filesize Max: 0x11800000
            // MP Filesize Max: 0x5000000
            // Mainmenu Filesize Max: 0x20800000
            // Shared Filesize Max: 0xB400000
            // Single Player Shared Filesize Max: 0x20800000
            s.ReadInt32();             // cache resource (tag) crc
            s.ReadInt32();             // boolean, set to true in pc when building cache

            s.ReadInt32(); s.ReadInt32();

            s.ReadInt32();             // count of some sort? only on the xbox

            // offset, then size
            // (size+0xFFF) & 0xFFFFF000
            // test that with 0x1FF, if true, or with 0x1FF then add 1
            s.ReadInt32();             // begins with 0x200 bytes of a chunk of the tag filenames table and ends with the same
            s.ReadInt32();             // has something to do with bitmaps. the bigger the file, the bigger this is

            #region string id
            // each string this buffer is aligned to 128 characters (the max length + 1 of a string_id)
            /*stringIdsBufferAlignedOffset = */ s.ReadInt32();
            stringIdsCount = s.ReadInt32();

            stringIdsBufferSize   = s.ReadInt32();
            stringIdIndicesOffset = s.ReadInt32();
            stringIdsBufferOffset = s.ReadInt32();
            #endregion

            s.ReadInt32();             // 4 bools

            Filetime.dwHighDateTime = s.ReadInt32();
            Filetime.dwLowDateTime  = s.ReadInt32();

            /*MainmenuFiletime.dwHighDateTime*/ SharedFiletimes[0].dwHighDateTime  = s.ReadInt32();
            /*MainmenuFiletime.dwLowDateTime = */ SharedFiletimes[0].dwLowDateTime = s.ReadInt32();

            /*SharedFiletime.dwHighDateTime*/ SharedFiletimes[1].dwHighDateTime = s.ReadInt32();
            /*SharedFiletime.dwLowDateTime*/ SharedFiletimes[1].dwLowDateTime   = s.ReadInt32();

            /*SharedSingleplayerFiletime.dwHighDateTime*/ SharedFiletimes[2].dwHighDateTime = s.ReadInt32();
            /*SharedSingleplayerFiletime.dwLowDateTime*/ SharedFiletimes[2].dwLowDateTime   = s.ReadInt32();

            name = s.ReadTagString();
            s.ReadInt32();             // dword, but unused
            scenarioPath = s.ReadAsciiString(256);

            // minor version
            needsShared = s.ReadInt32() == 1;             // doesn't exist on the pc

            #region tag names
            tagNamesCount        = s.ReadInt32();      // not used in alpha
            tagNamesBufferOffset = s.ReadInt32();      // not used in alpha
            tagNamesBufferSize   = s.ReadInt32();      // not used in alpha
            tagNameIndicesOffset = s.ReadInt32();      // not used in alpha
            #endregion

            if (is_pc)
            {
                // s_cache_language_pack
                PcFields.LanguagePacksOffset = s.ReadInt32();                 // offset, shared database = -1
                // sizeof(s_cache_language_pack) * LanguageType.kMax
                PcFields.LanguagePacksSizeOf = s.ReadUInt32();                // sizeof, shared database = 0

                // secondary sound gestalt
                PcFields.SecondarySoundGestalt.Read(s);                 // shared database = -1

                // fast geometry load region
                PcFields.FastLoadGeometryBlockOffset = s.ReadInt32();                // offset to a cache block resource
                PcFields.FastLoadGeometryBlockSize   = s.ReadUInt32();               // sizeof entire cache block resources partition. max size: 0x4000000

                checksum = s.ReadUInt32();

                // another xor checksum
                // sbsp
                //	- data 0x28C: global_structure_physics_struct->MoppCode
                //	- data 0x2BC: global_structure_physics_struct->BreakableSurfacesMoppCode
                //	- block 0xD4: structure_bsp_cluster_block
                //		* data 0xC4: "Collision mopp Code"
                //		* block 0x54: structure_bsp_cluster_data_block_new
                //			- data 0x3C: global_geometry_section_struct->"Visibility mopp Code"
                // phmo
                //	- data 0xE8: "mopp codes"
                // coll
                //	- block 0x28: collision_model_region_block
                //		* block 0x04: collision_model_permutation_block
                //			- block 0x10: collision_bsp_physics_block
                //				* data 0x64: "mopp Code Data"
                // mode
                //	- block 0x30: render_model_section_block
                //		* block 0x34: render_model_section_data_block
                //			- data 0x3C: global_geometry_section_struct->"Visibility mopp Code"
                // ltmp
                //	- block 0x80: structure_lightmap_group_block
                //		* block 0x30: lightmap_geometry_section_block
                //			- block 0x54: lightmap_geometry_section_cache_data_block
                //				* data 0x3C: global_geometry_section_struct->"Visibility mopp Code"
                //		* block 0x48: lightmap_geometry_section_block
                //			- block 0x54: lightmap_geometry_section_cache_data_block
                //				* data 0x3C: global_geometry_section_struct->"Visibility mopp Code"
                PcFields.MoppCodesChecksum = s.ReadUInt32();                 // shared databases = 0

                s.Seek(1284 + sizeof(uint), System.IO.SeekOrigin.Current);
            }
            else
            {
                checksum = s.ReadUInt32();

                s.Seek(1320 + sizeof(uint), System.IO.SeekOrigin.Current);
            }

            CacheFile cf = s.Owner as CacheFile;
            if (is_pc)
            {
                cf.EngineVersion = BlamVersion.Halo2_PC;
            }
            else if (build == "02.08.28.09214")
            {
                cf.EngineVersion = BlamVersion.Halo2_Epsilon;
            }
            else if (is_alpha)
            {
                cf.EngineVersion = BlamVersion.Halo2_Alpha;
            }
            else
            {
                cf.EngineVersion = BlamVersion.Halo2_Xbox;
            }
        }