Beispiel #1
0
        // Token: 0x0600089A RID: 2202 RVA: 0x00025F6C File Offset: 0x0002416C
        public bool SetActionForUIStateFinshed(string stateName, Action action)
        {
            UIStateDesc uistateDescByName = this.GetUIStateDescByName(stateName);

            if (uistateDescByName == null)
            {
                return(false);
            }
            uistateDescByName.m_eventFinished = action;
            return(true);
        }
Beispiel #2
0
        // Token: 0x06000898 RID: 2200 RVA: 0x00025EB4 File Offset: 0x000240B4
        public void OnStateExit(string stateName)
        {
            UIStateDesc uistateDescByName = this.GetUIStateDescByName(stateName);

            if (uistateDescByName == null)
            {
                global::Debug.LogError(string.Format("OnStateExit() receive a unknown stateName: {0}.", stateName));
                return;
            }
            if (this.m_currUIState != uistateDescByName)
            {
                global::Debug.LogError(string.Format("Current state is not: {0}.", stateName));
                return;
            }
            uistateDescByName.AnimationFinished = true;
            if (uistateDescByName.TweenFinished && CommonUIStateController.m_onUIStateEndEvent != null)
            {
                CommonUIStateController.m_onUIStateEndEvent(base.gameObject, stateName);
            }
        }
Beispiel #3
0
        // Token: 0x06000893 RID: 2195 RVA: 0x00025618 File Offset: 0x00023818
        public void SetToUIState(string stateName, bool notPlayTweens = false, bool allowToRefreshSameState = true)
        {
            UIStateDesc uistateDescByName = this.GetUIStateDescByName(stateName);

            if (uistateDescByName == null)
            {
                global::Debug.LogError(string.Format("CommonUIStateController::SetToUIState UIState Find Fail:  GoName:{0}  stateName:{1}", base.gameObject.name, stateName));
                return;
            }
            if (this.m_currUIState != null && this.m_currUIState.StateName == stateName && !allowToRefreshSameState)
            {
                return;
            }
            this.m_currUIState = uistateDescByName;
            UIStateDesc currUIState = this.m_currUIState;
            bool        flag        = false;

            this.m_currUIState.TweenFinished = flag;
            currUIState.AnimationFinished    = flag;
            if (!this.isGathed)
            {
                this.ReGatherDynamicGo();
            }
            foreach (GameObject gameObject in this.DisableGoList)
            {
                gameObject.SetActive(false);
            }
            foreach (UIStateDesc uistateDesc in this.UIStateDescList)
            {
                if (uistateDesc.StateName == stateName)
                {
                    foreach (GameObject gameObject2 in uistateDesc.SetToShowGameObjectList)
                    {
                        if (gameObject2 != null)
                        {
                            gameObject2.SetActive(true);
                        }
                    }
                    if (uistateDesc.StateColorSetIndex >= 0 && this.UIStateColorSetList.Count > 0 && uistateDesc.StateColorSetIndex < this.UIStateColorSetList.Count)
                    {
                        ColorSetDesc colorSetDesc = this.UIStateColorSetList[uistateDesc.StateColorSetIndex];
                        this.ChangeToColor(colorSetDesc.UIStateColorDescList);
                        this.NotifyColorChanged(colorSetDesc.UIStateColorDescList);
                    }
                    if (this.AnimationController == null)
                    {
                        this.OnStateExit(this.m_currUIState.StateName);
                    }
                    if (uistateDesc.TweenAnimationList.Count == 0 || notPlayTweens)
                    {
                        this.OnAllUIStateTweensFinished();
                    }
                    else
                    {
                        foreach (TweenMain tweenMain in uistateDesc.TweenAnimationList)
                        {
                            if (!(tweenMain == null))
                            {
                                tweenMain.gameObject.SetActive(true);
                            }
                        }
                        foreach (TweenMain tweenMain2 in uistateDesc.TweenAnimationList)
                        {
                            if (!(tweenMain2 == null))
                            {
                                tweenMain2.ResetToBeginning();
                                tweenMain2.PlayForward();
                            }
                        }
                        foreach (TweenMain tweenMain3 in this.m_allTweens)
                        {
                            if (!(tweenMain3 == null))
                            {
                                if (!uistateDesc.TweenAnimationList.Contains(tweenMain3))
                                {
                                    tweenMain3.enabled = false;
                                }
                            }
                        }
                    }
                    if (this.AnimationController != null)
                    {
                        this.AnimationController.SetTrigger(uistateDesc.StateName);
                        this.AnimationController.Update(0f);
                    }
                }
            }
        }