public void Rewind(int frames) { if (Global.Emulator.HasSavestates() && _rewindThread != null) { _rewindThread.Rewind(frames); } }
public bool Rewind(int frames) { if (!RewindActive || _rewindThread == null) { return(false); } _rewindThread.Rewind(frames); return(_lastRewindLoadedState); }
public bool Rewind(int frames) { if (!Global.Emulator.HasSavestates() || _rewindThread == null) { return(false); } _rewindThread.Rewind(frames); return(_lastRewindLoadedState); }
public void Rewind(int frames) { _rewindThread.Rewind(frames); }