Beispiel #1
0
        /// <summary>
        /// Returns the cards that are left, in order, after removing the same value cards from the original cards.
        /// </summary>
        /// <param name="originalCards">The original cards.</param>
        /// <param name="someOfAKind">The cards that are of the same value.</param>
        /// <returns>The cards that remain after the removal of the provided same value cards.</returns>
        internal static IEnumerable <Card> GetHighCards(IList <Card> originalCards, List <Card> someOfAKind)
        {
            List <Card> clone = new List <Card>();

            clone.AddRange(originalCards);

            HandFamily.RemoveCardValue(clone, someOfAKind[0]);

            Hand bestHighCard    = highCardHelper.GetBestHand(clone);
            int  completionCount = 5 - someOfAKind.Count;

            if (bestHighCard == null)
            {
                Card[] result = new Card[completionCount];
                for (int i = 0; i < result.Length; ++i)
                {
                    result[i] = Card.Empty;
                }
                return(result);
            }
            else
            {
                return(HighCardFamily.GetHighCards(bestHighCard, completionCount));
            }
        }
        /// <summary>
        /// Tries to create a Two Pair <see cref="Hand"/> from the given cards.
        /// </summary>
        /// <param name="cards">The cards from which to create the hand.</param>
        /// <returns>
        ///	a <see cref="Hand"/> of the family's type, or null if the provided cards <br/>
        ///	do not contain the specific hand.
        /// </returns>
        protected override Hand GetBestHandOverride(List <Card> cards)
        {
            if (cards.Count < 4)
            {
                return(null);
            }

            List <Card> clone = new List <Card>();

            clone.AddRange(cards);
            Hand firstHand = twoOfAKindHelper.GetBestHand(clone); // gets the first pair in the hand

            if (firstHand != null)
            {
                KeyValuePair <Card, Card> firstPair = TwoOfAKindFamily.GetPair(firstHand);

                RemoveCardValue(clone, firstPair.Key);                 // remove the pair from the cards collection

                Hand secondHand = twoOfAKindHelper.GetBestHand(clone); // get another pair
                if (secondHand != null)
                {
                    firstPair = TwoOfAKindFamily.GetPair(secondHand);

                    RemoveCardValue(clone, firstPair.Key);                // remove the pair from the cards collection

                    Hand helpingHand = highCardHelper.GetBestHand(clone); // get the remaining high card
                    Card highCard    = Card.Empty;
                    if (helpingHand != null)
                    {
                        highCard = HighCardFamily.GetHighCard(helpingHand);
                    }

                    return(new TwoPairHand(firstHand, secondHand, highCard, this));
                }
            }
            return(null);
        }
Beispiel #3
0
 /// <summary>
 ///     <para>Initializes an instance of the <see cref="HighCardHand"/> class.</para>
 /// </summary>
 /// <param name="cards">
 ///		The cards from which to create the hand.
 /// </param>
 /// <param name="highCardFamily">
 ///		The high card family to use.
 /// </param>
 public HighCardHand(List <Card> cards, HighCardFamily highCardFamily)
     : base(highCardFamily)
 {
     this.cards = cards;
 }