public void Awake()
        {
            if (Instance == null)
            {
                Instance = this;
            }

            lastFingerDownTimeReal  = 0;
            lastClickTimeReal       = 0;
            lastFinger0DownPos      = Vector3.zero;
            dragStartPos            = Vector3.zero;
            isDragging              = false;
            wasFingerDownLastFrame  = false;
            DragFinalMomentumVector = new List <Vector3>();
            pinchStartPositions     = new List <Vector3>()
            {
                Vector3.zero, Vector3.zero
            };
            touchPositionLastFrame = new List <Vector3>()
            {
                Vector3.zero, Vector3.zero
            };
            pinchStartDistance = 1;
            isPinching         = false;
            isClickPrevented   = false;
        }
Beispiel #2
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 public void Awake()
 {
     if (touchInputController == null)
     {
         touchInputController = FindObjectOfType <TouchInputController>();
         if (touchInputController == null)
         {
             Debug.LogError("Failed to find TouchInputController. Make sure the reference is assigned via inspector or by ensuring the Find method works.");
             this.enabled = false;
         }
     }
 }
Beispiel #3
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 public void Awake()
 {
     mobileTouchCam = FindObjectOfType <MobileTouchCamera>();
     if (mobileTouchCam == null)
     {
         Debug.LogError("No MobileTouchCamera found in scene. This script will not work without this.");
     }
     touchInputController = mobileTouchCam.GetComponent <TouchInputController>();
     if (touchInputController == null)
     {
         Debug.LogError("No TouchInputController found in scene. Make sure this component exists and is attached to the MobileTouchCamera gameObject.");
     }
 }
//		BorderScript borderScript;

        public void Awake()
        {
            cam = MobileTouchCamera.Instance.main;
            mobileTouchCamera       = cam.GetComponent <MobileTouchCamera> ();
            touchInputController    = cam.GetComponent <TouchInputController> ();
            mobilePickingController = cam.GetComponent <MobilePickingController> ();

            #region detail callbacks
            touchInputController.OnInputClick          += OnInputClick;
            touchInputController.OnDragStart           += OnDragStart;
            touchInputController.OnDragStop            += OnDragStop;
            touchInputController.OnDragUpdate          += OnDragUpdate;
            touchInputController.OnFingerDown          += OnFingerDown;
            touchInputController.OnPinchStart          += OnPinchStart;
            touchInputController.OnPinchStop           += OnPinchStop;
            touchInputController.OnPinchUpdateExtended += new TouchInputController.PinchUpdateExtendedDelegate(OnPinchUpdate);
            #endregion
        }
        public void Awake()
        {
            cam = FindObjectOfType <Camera>();
            mobileTouchCamera       = cam.GetComponent <MobileTouchCamera>();
            touchInputController    = cam.GetComponent <TouchInputController>();
            mobilePickingController = cam.GetComponent <MobilePickingController>();

            #region detail callbacks
            touchInputController.OnInputClick  += new TouchInputController.InputClickDelegate(OnInputClick);
            touchInputController.OnDragStart   += new TouchInputController.Input1PositionDelegate(OnDragStart);
            touchInputController.OnDragStop    += new TouchInputController.DragStopDelegate(OnDragStop);
            touchInputController.OnDragUpdate  += new TouchInputController.DragUpdateDelegate(OnDragUpdate);
            touchInputController.OnFingerDown  += new TouchInputController.Input1PositionDelegate(OnFingerDown);
            touchInputController.OnPinchStart  += new TouchInputController.PinchStartDelegate(OnPinchStart);
            touchInputController.OnPinchStop   += new System.Action(OnPinchStop);
            touchInputController.OnPinchUpdate += new TouchInputController.PinchUpdateDelegate(OnPinchUpdate);
            #endregion

            ShowInfoText("Mobile Touch Camera Demo\nSwipe: Scroll\nPinch: Zoom\nTap: Pick Item", 5);
        }
        public void Awake()
        {
            Application.targetFrameRate = 60;

            cam = FindObjectOfType <Camera>();
            mobileTouchCamera       = cam.GetComponent <MobileTouchCamera>();
            touchInputController    = cam.GetComponent <TouchInputController>();
            mobilePickingController = cam.GetComponent <MobilePickingController>();

            #region detail callbacks
            touchInputController.OnInputClick          += OnInputClick;
            touchInputController.OnDragStart           += OnDragStart;
            touchInputController.OnDragStop            += OnDragStop;
            touchInputController.OnDragUpdate          += OnDragUpdate;
            touchInputController.OnFingerDown          += OnFingerDown;
            touchInputController.OnPinchStart          += OnPinchStart;
            touchInputController.OnPinchStop           += OnPinchStop;
            touchInputController.OnPinchUpdateExtended += new TouchInputController.PinchUpdateExtendedDelegate(OnPinchUpdate);
            #endregion

            ShowInfoText("Mobile Touch Camera Demo\nSwipe: Scroll\nPinch: Zoom\nTap: Pick Item", introTextOnScreenTime);
        }
Beispiel #7
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        public void Awake()
        {
            Cam = GetComponent <Camera>();

            IsSmoothingEnabled    = true;
            touchInputController  = GetComponent <TouchInputController>();
            dragStartCamPos       = Vector3.zero;
            cameraScrollVelocity  = Vector3.zero;
            timeRealDragStop      = 0;
            pinchStartCamZoomSize = 0;
            IsPinching            = false;
            IsDragging            = false;
            DragCameraMoveVector  = new List <Vector3>();
            refPlaneXY            = new Plane(new Vector3(0, 0, -1), groundLevelOffset);
            refPlaneXZ            = new Plane(new Vector3(0, 1, 0), -groundLevelOffset);
            ScreenRatio           = GetScreenRatio();
            ComputeCamBoundaries();

            if (CamZoomMax < CamZoomMin)
            {
                Debug.LogWarning("The defined max camera zoom (" + CamZoomMax + ") is smaller than the defined min (" + CamZoomMin + "). Automatically switching the values.");
                float camZoomMinBackup = CamZoomMin;
                CamZoomMin = CamZoomMax;
                CamZoomMax = camZoomMinBackup;
            }

            //Errors for certain incorrect settings.
            if (transform.forward == Vector3.down && cameraAxes != CameraPlaneAxes.XZ_TOP_DOWN)
            {
                Debug.LogError("Camera is pointing down but the cameraAxes is not set to TOP_DOWN. Make sure to set the cameraAxes variable properly.");
            }
            if (transform.forward == Vector3.forward && cameraAxes != CameraPlaneAxes.XY_2D_SIDESCROLL)
            {
                Debug.LogError("Camera is pointing sidewards but the cameraAxes is not set to 2D_SIDESCROLL. Make sure to set the cameraAxes variable properly.");
            }
        }
Beispiel #8
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        ///////////////////////////////////////////////////////////////////////////
        // Methods
        ///////////////////////////////////////////////////////////////////////////

        public void Reset()
        {
            touchInputController = FindObjectOfType <TouchInputController>();
        }