public bool TryDequeue (out FLACPacket packet)
		{
			return mQueue.TryDequeue (out packet);
		}
		public void Enqueue (FLACPacket packet)
		{
			mQueue.Enqueue (packet);
		}
		public bool TryPeek (out FLACPacket packet)
		{
			return mQueue.TryPeek (out packet);
		}
Beispiel #4
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		/// <summary>
		/// FLAC Write Call Back - libFlac notifies back on a frame that was read from the source file and written as a frame
		/// </summary>
		/// <param name="context"></param>
		/// <param name="frame"></param>
		/// <param name="buffer"></param>
		/// <param name="clientData"></param>
		protected LibFLAC.StreamDecoderWriteStatus WriteCallback(IntPtr context, IntPtr frame, IntPtr buffer, IntPtr clientData)
		{
			// Read the FLAC Frame into a memory samples buffer (m_flacSamples)
			LibFLAC.FlacFrame flacFrame = (LibFLAC.FlacFrame)Marshal.PtrToStructure(frame, typeof(LibFLAC.FlacFrame));

			// TODO: Write functions for handling 8-bit audio as well
			if (flacFrame.Header.BitsPerSample != 16)
			{
				mLogger.Warning(string.Format("FLAC: Unsupported bit-rate: {0}", flacFrame.Header.BitsPerSample));
				return LibFLAC.StreamDecoderWriteStatus.WriteStatusAbort;
			}

			// TODO : POSSIBLE OPTIMIZATION - FLACPacket object pool
			var packet = new FLACPacket ();
			packet.Channels = flacFrame.Header.Channels;
			//packet.Format = this.Format;
			packet.SampleRate = flacFrame.Header.SampleRate;
			packet.BlockSize = flacFrame.Header.BlockSize;
			packet.Offset = 0;

			CopyRawFLACBufferData (buffer, 0, ref mFLACChannelData_Mono_0, packet.BlockSize);

			// 16 bit only
			if (packet.Channels == 2)
			{
				// Stereo				
				CopyRawFLACBufferData (buffer, 1, ref mFLACChannelData_Stereo_1, packet.BlockSize);

				// TODO : POSSIBLE OPTIMIZATION - byte[] object pool
				packet.Data = new byte[4 * packet.BlockSize];
				uint writePosition = 0;

				for(uint i = 0; i < packet.BlockSize; i++) 
				{
					int leftChannel = mFLACChannelData_Mono_0[i];
					int rightChannel = mFLACChannelData_Stereo_1[i];

					packet.Data[writePosition++] =  (byte)(leftChannel >> 0);
					packet.Data[writePosition++] =(byte)(leftChannel >> 8);

					packet.Data[writePosition++] = (byte)(rightChannel >> 0);
					packet.Data[writePosition++] =  (byte)(rightChannel >> 8);
				}
			}
			else
			{
				// TODO : POSSIBLE OPTIMIZATION - byte[] object pool
				packet.Data = new byte[2 * packet.BlockSize];
				uint writePosition = 0;

				// Mono
				for(uint i = 0; i < packet.BlockSize; i++) 
				{
					int leftChannel = mFLACChannelData_Mono_0[i];
					packet.Data[writePosition++] =  (byte)(leftChannel >> 0);
					packet.Data[writePosition++] = (byte)(leftChannel >> 8);
				}
			}
			mPacketQueue.Enqueue (packet);
			return LibFLAC.StreamDecoderWriteStatus.WriteStatusContinue;
		}