/// <inheritdoc/>
        public bool HasMapping(FunctionSignature input)
        {
            if (_glTypeMapper.HasMapping(input.ReturnType))
            {
                return(true);
            }

            return(input.Parameters.Any(p => _glParameterMapper.HasMapping(p)));
        }
Beispiel #2
0
 /// <inheritdoc/>
 public bool HasMapping(ParameterSignature input)
 {
     return(_glTypeMapper.HasMapping(input.Type));
 }