The result of an iteration completed by BenchShark.
Beispiel #1
0
        /// <summary>
        /// Adds the iteration to the evaluation result.
        /// </summary>
        /// <param name="iteration">The iteration to add.</param>
        internal void AddIteration(IterationResult iteration)
        {
            // Store the iteration is the feature is enabled
            if (MustStoreIterations)
            {
                InternalIterations.Add(iteration);
            }


            // Sum the tick/time
            TotalElapsedTicks  += iteration.ElapsedTicks;
            TotalExecutionTime += iteration.ExecutionTime;
            // Select the best/worst case
            // Set the value of the iteration if this is the first one
            if (IterationsCount == 0)
            {
                BestElapsedTicks   = iteration.ElapsedTicks;
                BestExecutionTime  = iteration.ExecutionTime;
                WorstElapsedTicks  = iteration.ElapsedTicks;
                WorstExecutionTime = iteration.ExecutionTime;
            }
            else
            {
                BestElapsedTicks = iteration.ElapsedTicks < BestElapsedTicks
                    ? iteration.ElapsedTicks
                    : BestElapsedTicks;
                BestExecutionTime = iteration.ExecutionTime < BestExecutionTime
                    ? iteration.ExecutionTime
                    : BestExecutionTime;
                WorstElapsedTicks = iteration.ElapsedTicks > WorstElapsedTicks
                    ? iteration.ElapsedTicks
                    : WorstElapsedTicks;
                WorstExecutionTime = iteration.ExecutionTime > WorstExecutionTime
                    ? iteration.ExecutionTime
                    : WorstExecutionTime;
            }
            // Increment the number of iteration
            IterationsCount++;
        }
Beispiel #2
0
 /// <summary>
 /// Initializes a new instance of the class <see cref="IterationEventArgs"/>.
 /// </summary>
 /// <param name="currentIteration">The current iteration of the evaluation.</param>
 /// <param name="currentEvaluation">The current running evaluation.</param>
 public IterationEventArgs(IterationResult currentIteration, EvaluationResult currentEvaluation)
 {
     CurrentIteration  = currentIteration;
     CurrentEvaluation = currentEvaluation;
 }
 /// <summary>
 /// Initializes a new instance of the class <see cref="IterationEventArgs"/>.
 /// </summary>
 /// <param name="currentIteration">The current iteration of the evaluation.</param>
 /// <param name="currentEvaluation">The current running evaluation.</param>
 public IterationEventArgs(IterationResult currentIteration, EvaluationResult currentEvaluation)
 {
     CurrentIteration = currentIteration;
     CurrentEvaluation = currentEvaluation;
 }
Beispiel #4
0
        /// <summary>
        /// Adds the iteration to the evaluation result.
        /// </summary>
        /// <param name="iteration">The iteration to add.</param>
        internal void AddIteration(IterationResult iteration)
        {
            // Store the iteration is the feature is enabled
            if (MustStoreIterations)
            {
                InternalIterations.Add(iteration);
            }

            // Sum the tick/time
            TotalElapsedTicks += iteration.ElapsedTicks;
            TotalExecutionTime += iteration.ExecutionTime;
            // Select the best/worst case
            // Set the value of the iteration if this is the first one
            if (IterationsCount == 0)
            {
                BestElapsedTicks = iteration.ElapsedTicks;
                BestExecutionTime = iteration.ExecutionTime;
                WorstElapsedTicks = iteration.ElapsedTicks;
                WorstExecutionTime = iteration.ExecutionTime;
            }
            else
            {
                BestElapsedTicks = iteration.ElapsedTicks < BestElapsedTicks
                    ? iteration.ElapsedTicks
                    : BestElapsedTicks;
                BestExecutionTime = iteration.ExecutionTime < BestExecutionTime
                    ? iteration.ExecutionTime
                    : BestExecutionTime;
                WorstElapsedTicks = iteration.ElapsedTicks > WorstElapsedTicks
                    ? iteration.ElapsedTicks
                    : WorstElapsedTicks;
                WorstExecutionTime = iteration.ExecutionTime > WorstExecutionTime
                    ? iteration.ExecutionTime
                    : WorstExecutionTime;
            }
            // Increment the number of iteration
            IterationsCount++;
        }