Beispiel #1
0
 /// <summary>
 ///		Unregisters a console command to the console.
 /// </summary>
 /// <param name="command">Command to unregister.</param>
 public static void DeregisterCommand(ConsoleCommand command)
 {
     _commands.Remove(command);
 }
Beispiel #2
0
 /// <summary>
 ///		Registers a console command to the console.
 /// </summary>
 /// <param name="command">Command to register.</param>
 public static void RegisterCommand(ConsoleCommand command)
 {
     _commands.Add(command);
 }
        /// <summary>
        ///     Initializes a new instance of thsi class.
        /// </summary>
        /// <param name="symbol">Function symbol describing the function to call.</param>
        /// <param name="thread">Script thread that function is embedded in.</param>
        public ScriptConsoleCommand(FunctionSymbol symbol, ScriptThread thread)
        {
            _thread = thread;
            _functionSymbol = symbol;

            ConsoleValueType[] parameters = new ConsoleValueType[symbol.ParameterCount];
            for (int i = 0; i < parameters.Length; i++)
            {
                switch (((VariableSymbol)symbol.Symbols[i]).DataType.DataType)
                {
                    case DataType.Bool: parameters[i] = ConsoleValueType.Bool; break;
                    case DataType.Float: parameters[i] = ConsoleValueType.Float; break;
                    case DataType.Int: parameters[i] = ConsoleValueType.Int; break;
                    case DataType.String: parameters[i] = ConsoleValueType.String; break;
                }
            }

            _command = new ConsoleCommand(symbol.Identifier, new CommandDelegate(InvokeCommand), parameters);
            Console.Console.RegisterCommand(_command);
        }
		/// <summary>
		///		Unregisters a console command to the console.
		/// </summary>
		/// <param name="command">Command to unregister.</param>
		public static void DeregisterCommand(ConsoleCommand command)
		{
			_commands.Remove(command);
		}
		/// <summary>
		///		Registers a console command to the console.
		/// </summary>
		/// <param name="command">Command to register.</param>
		public static void RegisterCommand(ConsoleCommand command)
		{
			_commands.Add(command);
		}
		/// <summary>
		///		Parses through this class to find any methods that can be used as console commands.
		/// </summary>
		public void PrepareSet()
		{
			if (_prepared == true) return;
			_prepared = true;
			
			_globalCommandSets.Add(this);

			Type type = this.GetType();
			MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.DeclaredOnly | BindingFlags.Public);
		
			foreach (MethodInfo method in methods)
			{
				// Go through attributes until we find a NativeFunctionInfo attribute
				// if we don't find one then ignore this function.
				ConsoleCommandInfo infoAttribute = method.GetCustomAttributes(typeof(ConsoleCommandInfo), true)[0] as ConsoleCommandInfo;
				if (infoAttribute == null) continue;

				// Create a native function delegate for this method.
				ConsoleCommand command = new ConsoleCommand(infoAttribute.Identifier, (CommandDelegate)CommandDelegate.CreateDelegate(typeof(CommandDelegate), this, method), infoAttribute.ParameterTypes);
				_consoleCommands.Add(command);
            }

            #endregion
        }