public static void HandleGameContextRemoveElementMessage(Bot bot, GameContextRemoveElementMessage message)
 {
     // can be on the map or in fight
     bot.Character.Context.RemoveContextActor(message.id);
 }
 public static void HandleGameContextRemoveElementMessage(Bot bot, GameContextRemoveElementMessage message)
 {
     bot.Character.Map.RemoveActor(message.id);
 }
     public void HandleGameContextRemoveElementMessage(Bot bot, GameContextRemoveElementMessage message)
     {
         if (message.id == PartyLeaderId && CharacterId != PartyLeaderId)
         {
             foreach (FFight ffight in GetOtherFFights(true))
                 if (ffight.CharacterId == PartyLeaderId)
                     return; // we found a FFight playing the leader => we skip this message
             int NextMap = Character.GetMapLinkedToCell(LastLeaderCell);
             if (NextMap == -1)
                 logger.Error("Can't follow the leader, no map linked from last cell {0}.", LastLeaderCell);
             else
                 ComeOnMyMap(Character.Map.Id, LastLeaderCell, NextMap);
         }
 }