private void Handle(Vector3 contactPoint, HapticSender tactSender)
 {
     if (tactSender != null)
     {
         var targetCollider = GetComponent <Collider>();
         tactSender.Play(PositionTag, contactPoint, targetCollider);
     }
 }
Beispiel #2
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 void Start()
 {
     _tactSender = GetComponent <HapticSender>();
 }