public void LoadAnim(CameraAnim anim) { Initialize(); CameraAnim = anim; Text = anim.Name; FrameCount = anim.FrameCount; AspectRatio = anim.BaseData.AspectRatio; ClipFar = anim.BaseData.ClipFar; ClipNear = anim.BaseData.ClipNear; FieldOfView = anim.BaseData.FieldOfView; Position = Utils.ToVec3(anim.BaseData.Position); Rotation = Utils.ToVec3(anim.BaseData.Rotation); Twist = anim.BaseData.Twist; if (anim.Flags.HasFlag(CameraAnimFlags.EulerZXY)) { settings |= Settings.EulerZXY; } if (anim.Flags.HasFlag(CameraAnimFlags.Perspective)) { settings |= Settings.Perspective; } for (int curve = 0; curve < anim.Curves.Count; curve++) { Animation.KeyGroup keyGroup = CurveHelper.CreateTrack(anim.Curves[curve]); keyGroup.AnimDataOffset = anim.Curves[curve].AnimDataOffset; Values.Add(new Animation.KeyGroup() { AnimDataOffset = keyGroup.AnimDataOffset, Keys = keyGroup.Keys, }); } }
private void LoadAnim(MaterialAnim anim) { Initialize(); MaterialAnim = anim; FrameCount = MaterialAnim.FrameCount; Text = anim.Name; Textures.Clear(); if (anim.TextureNames != null) { foreach (var name in anim.TextureNames) { Textures.Add(name); } } Materials.Clear(); foreach (var matanim in anim.MaterialAnimDataList) { var mat = new MaterialAnimEntry(matanim.Name); mat.MaterialAnimData = matanim; Materials.Add(mat); foreach (var param in matanim.ParamAnimInfos) { FSHU.BfresParamAnim paramInfo = new FSHU.BfresParamAnim(param.Name); mat.Params.Add(paramInfo); paramInfo.Type = AnimationType.ShaderParam; //There is no better way to determine if the param is a color type afaik if (param.Name.Contains("Color") || param.Name.Contains("color") || param.Name == "multi_tex_reg2") { paramInfo.Type = AnimationType.Color; } else if (AnimType == AnimationType.TexturePattern) { paramInfo.Type = AnimationType.TexturePattern; } else if (AnimType == AnimationType.TextureSrt) { paramInfo.Type = AnimationType.TextureSrt; } else { paramInfo.Type = AnimationType.ShaderParam; } //Get constant anims for (int constant = 0; constant < param.ConstantCount; constant++) { int index = constant + param.BeginConstant; Animation.KeyGroup keyGroup = new Animation.KeyGroup(); keyGroup.Keys.Add(new Animation.KeyFrame() { InterType = InterpolationType.CONSTANT, Frame = 0, Value = matanim.Constants[index].Value, }); paramInfo.Values.Add(new Animation.KeyGroup() { AnimDataOffset = matanim.Constants[index].AnimDataOffset, Keys = keyGroup.Keys, }); } for (int curve = 0; curve < param.FloatCurveCount + param.IntCurveCount; curve++) { int index = curve + param.BeginCurve; Animation.KeyGroup keyGroup = CurveHelper.CreateTrack(matanim.Curves[index]); keyGroup.AnimDataOffset = matanim.Curves[index].AnimDataOffset; paramInfo.Values.Add(new Animation.KeyGroup() { AnimDataOffset = keyGroup.AnimDataOffset, Keys = keyGroup.Keys, }); } } foreach (TexturePatternAnimInfo SamplerInfo in matanim.TexturePatternAnimInfos) { BfresSamplerAnim sampler = new BfresSamplerAnim(SamplerInfo.Name, this, mat); mat.Samplers.Add(sampler); int textureIndex = 0; if (SamplerInfo.BeginConstant != 65535) { textureIndex = matanim.Constants[SamplerInfo.BeginConstant].Value; sampler.Keys.Add(new Animation.KeyFrame() { Frame = 0, Value = textureIndex }); sampler.Constant = true; sampler.AnimDataOffset = matanim.Constants[SamplerInfo.BeginConstant].AnimDataOffset; } if (SamplerInfo.CurveIndex != 65535) { int index = (int)SamplerInfo.CurveIndex; Animation.KeyGroup keyGroup = CurveHelper.CreateTrack(matanim.Curves[index]); sampler.AnimDataOffset = matanim.Curves[index].AnimDataOffset; sampler.Keys = keyGroup.Keys; } } } }
private void LoadAnimData(SkeletalAnim ska) { Nodes.Clear(); Bones.Clear(); CanLoop = ska.FlagsAnimSettings.HasFlag(SkeletalAnimFlags.Looping); for (int i = 0; i < ska.BoneAnims.Count; i++) { var bn = ska.BoneAnims[i]; BoneAnimNode bone = new BoneAnimNode(bn.Name, false); bone.BoneAnim = bn; bone.UseSegmentScaleCompensate = bn.ApplySegmentScaleCompensate; Bones.Add(bone); // Nodes.Add(bone); if (ska.FlagsRotate == SkeletalAnimFlagsRotate.EulerXYZ) { bone.RotType = Animation.RotationType.EULER; } else { bone.RotType = Animation.RotationType.QUATERNION; } if (bn.UseScale) { bone.XSCA.Keys.Add(new KeyFrame() { Frame = 0, Value = bn.BaseData.Scale.X, IsKeyed = true }); bone.YSCA.Keys.Add(new KeyFrame() { Frame = 0, Value = bn.BaseData.Scale.Y, IsKeyed = true }); bone.ZSCA.Keys.Add(new KeyFrame() { Frame = 0, Value = bn.BaseData.Scale.Z, IsKeyed = true }); } if (bn.UseRotation) { bone.XROT.Keys.Add(new KeyFrame() { Frame = 0, Value = bn.BaseData.Rotate.X, IsKeyed = true }); bone.YROT.Keys.Add(new KeyFrame() { Frame = 0, Value = bn.BaseData.Rotate.Y, IsKeyed = true }); bone.ZROT.Keys.Add(new KeyFrame() { Frame = 0, Value = bn.BaseData.Rotate.Z, IsKeyed = true }); bone.WROT.Keys.Add(new KeyFrame() { Frame = 0, Value = bn.BaseData.Rotate.W, IsKeyed = true }); } if (bn.UseTranslation) { bone.XPOS.Keys.Add(new KeyFrame() { Frame = 0, Value = bn.BaseData.Translate.X, IsKeyed = true }); bone.YPOS.Keys.Add(new KeyFrame() { Frame = 0, Value = bn.BaseData.Translate.Y, IsKeyed = true }); bone.ZPOS.Keys.Add(new KeyFrame() { Frame = 0, Value = bn.BaseData.Translate.Z, IsKeyed = true }); } for (int curve = 0; curve < bn.Curves.Count; curve++) { Animation.KeyGroup keyGroup = CurveHelper.CreateTrack(bn.Curves[curve]); keyGroup.AnimDataOffset = bn.Curves[curve].AnimDataOffset; switch (keyGroup.AnimDataOffset) { case (int)TrackType.XPOS: bone.XPOS.Keys.AddRange(keyGroup.Keys); break; case (int)TrackType.YPOS: bone.YPOS.Keys.AddRange(keyGroup.Keys); break; case (int)TrackType.ZPOS: bone.ZPOS.Keys.AddRange(keyGroup.Keys); break; case (int)TrackType.XROT: bone.XROT.Keys.AddRange(keyGroup.Keys); break; case (int)TrackType.YROT: bone.YROT.Keys.AddRange(keyGroup.Keys); break; case (int)TrackType.ZROT: bone.ZROT.Keys.AddRange(keyGroup.Keys); break; case (int)TrackType.WROT: bone.WROT.Keys.AddRange(keyGroup.Keys); break; case (int)TrackType.XSCA: bone.XSCA.Keys.AddRange(keyGroup.Keys); break; case (int)TrackType.YSCA: bone.YSCA.Keys.AddRange(keyGroup.Keys); break; case (int)TrackType.ZSCA: bone.ZSCA.Keys.AddRange(keyGroup.Keys); break; default: throw new Exception("Unknown Anim Offset " + keyGroup.AnimDataOffset); } } } }