Beispiel #1
0
        private void OnDestroy()
        {
            if (_instance == this)
            {
                _instance = null;
            }

            OnWidgetSelect.RemoveListener(new UnityAction <TrackingStationWidget>(OnWidgetSelected));
            OnWidgetAwake.RemoveListener(new UnityAction <TrackingStationWidget>(OnWidgetAwaken));

            GameEvents.onNewVesselCreated.Remove(new EventData <Vessel> .OnEvent(OnVesselCreate));
            GameEvents.onVesselDestroy.Remove(new EventData <Vessel> .OnEvent(OnVesselDestroy));
            GameEvents.onKnowledgeChanged.Remove(new EventData <GameEvents.HostedFromToAction <IDiscoverable, DiscoveryLevels> > .OnEvent(OnKnowledgeChange));
        }
        private void Awake()
        {
            if (_instance != null && _instance != this)
            {
                Destroy(gameObject);
                return;
            }

            _instance = this;

            OnWidgetSelect.AddListener(new UnityAction <TrackingStationWidget>(OnWidgetSelected));
            OnWidgetAwake.AddListener(new UnityAction <TrackingStationWidget>(OnWidgetAwaken));

            GameEvents.onNewVesselCreated.Add(new EventData <Vessel> .OnEvent(OnVesselCreate));
            GameEvents.onVesselDestroy.Add(new EventData <Vessel> .OnEvent(OnVesselDestroy));
            GameEvents.onKnowledgeChanged.Add(new EventData <GameEvents.HostedFromToAction <IDiscoverable, DiscoveryLevels> > .OnEvent(OnKnowledgeChange));

            _CurrentMode = (Tracking_Mode)Tracking_Persistence.SortMode;

            StartCoroutine(WaitForTrackingStation());
        }