Beispiel #1
0
        /// <summary>Register door tile info with the manager.</summary>
        /// <param name="modId">The mod id.</param>
        /// <param name="doorName">The door name.</param>
        /// <param name="orientation">The door orientation.</param>
        /// <param name="openingDirection">The door opening direction.</param>
        /// <param name="generatedDoorTileInfo">The generated tile info, if found.</param>
        public void RegisterGeneratedTileInfo(string modId, string doorName, Orientation orientation, OpeningDirection openingDirection, GeneratedDoorTileInfo generatedDoorTileInfo)
        {
            if (!this.generatedTileInfo.ContainsKey(modId))
            {
                this.generatedTileInfo[modId] = new Dictionary <string, IDictionary <Orientation, IDictionary <OpeningDirection, GeneratedDoorTileInfo> > >(StringComparer.InvariantCultureIgnoreCase);
            }

            if (!this.generatedTileInfo[modId].ContainsKey(doorName))
            {
                this.generatedTileInfo[modId][doorName] = new Dictionary <Orientation, IDictionary <OpeningDirection, GeneratedDoorTileInfo> >();
            }

            if (!this.generatedTileInfo[modId][doorName].ContainsKey(orientation))
            {
                this.generatedTileInfo[modId][doorName][orientation] = new Dictionary <OpeningDirection, GeneratedDoorTileInfo>();
            }

            this.generatedTileInfo[modId][doorName][orientation][openingDirection] = generatedDoorTileInfo;
        }
Beispiel #2
0
        /*********
        ** Public methods
        *********/

        /// <summary>Gets generated tile info.</summary>
        /// <param name="modId">The mod id.</param>
        /// <param name="doorName">The door name.</param>
        /// <param name="orientation">The door orientation.</param>
        /// <param name="openingDirection">The door opening direction.</param>
        /// <param name="error">Any errors found while getting the info, if any.</param>
        /// <param name="generatedDoorTileInfo">The generated tile info, if found.</param>
        /// <returns>Whether getting the info was successful.</returns>
        public bool GetGeneratedTileInfo(string modId, string doorName, Orientation orientation, OpeningDirection openingDirection, out string error, out GeneratedDoorTileInfo generatedDoorTileInfo)
        {
            error = null;
            generatedDoorTileInfo = null;

            if (!this.generatedTileInfo.TryGetValue(modId, out IDictionary <string, IDictionary <Orientation, IDictionary <OpeningDirection, GeneratedDoorTileInfo> > > spritesByName))
            {
                error = $"{modId} is not a valid content pack to choose from. Must be one of {string.Join(", ", this.generatedTileInfo.Keys)}";
                return(false);
            }

            if (!spritesByName.TryGetValue(doorName, out IDictionary <Orientation, IDictionary <OpeningDirection, GeneratedDoorTileInfo> > spritesByOrientation))
            {
                error = $"{modId} doesn't have a door named {doorName}. Must be one of {string.Join(", ", spritesByName.Keys)}";
                return(false);
            }

            if (!spritesByOrientation.TryGetValue(orientation, out IDictionary <OpeningDirection, GeneratedDoorTileInfo> spritesByOpeningDirection))
            {
                error = $"{orientation} isn't a valid orientation. Must be one of {string.Join(", ", spritesByOrientation.Keys)}";
                return(false);
            }

            if (!spritesByOpeningDirection.TryGetValue(openingDirection, out generatedDoorTileInfo))
            {
                error = $"{openingDirection} isn't a valid flipped value. Must be one of {string.Join(", ", spritesByOpeningDirection.Keys)}";
                return(false);
            }

            return(true);
        }