public static void RefreshProfit(IEnumerable<Recommend> recs, Person p)
 {
     p.Total = recs.Count();
     p.Win = recs.Count((i) => i.PreferResult == PreferResult.Win);
     p.WinHalf = recs.Count((i) => i.PreferResult == PreferResult.WinHalf);
     p.Lose = recs.Count((i) => i.PreferResult == PreferResult.Lose);
     p.LoseHalf = recs.Count((i) => i.PreferResult == PreferResult.LoseHalf);
     p.Draw = recs.Count((i) => i.PreferResult == PreferResult.Useless);
     p.Profit = p.WinHalf * 0.5f + p.Win - p.LoseHalf * 0.5f - p.Lose;
 }
Beispiel #2
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        public static Person PersonFromReader(IDataRecord reader)
        {
            Person p = new Person();

            p.Draw = int.Parse(reader["Draw"].ToString());
            p.Lose = int.Parse(reader["Lose"].ToString());
            p.LoseHalf = int.Parse(reader["LoseHalf"].ToString());
            p.Name = reader["Name"].ToString();
            p.Profit = float.Parse(reader["Profit"].ToString());
            p.Total = int.Parse(reader["Total"].ToString());
            p.Win = int.Parse(reader["Win"].ToString());
            p.WinHalf = int.Parse(reader["WinHalf"].ToString());

            return p;
        }
        /// <summary>
        /// 加载某个人的记录
        /// </summary>
        /// <param name="name"></param>
        public void Load(string name)
        {
            Title = name;

            Person = new Person() { Name = name };

            Action<Recommend> refresh = (rec) =>
            {
                new Action(() => AddRecommend(rec)).RunOnUI();
            };

            Action refreshFinish = () =>
            {
                new Action(() => RefreshRecommends()).RunOnUI();
            };
            YieldRoiProvider.Instance.GetPersonRecommends(name, refresh, refreshFinish);
        }
Beispiel #4
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        private static Person TopPersonFromStrings(IList<string> r)
        {
            /*
               排名:第462名
               会员名称:小兵突击
               净胜:-7.5场
               总发布:14场
               全赢:3场
               赢半:0场
               全输:10场
               输半:1场
               走水:0场
               */

            Person p = new Person();
            p.Name = r[1];
            float profit = 0.0f;
            float.TryParse(r[2].Substring(0, r[2].Length - 1), out profit);
            p.Profit = profit;

            int total = 0;
            int.TryParse(r[3].Substring(0, r[3].Length - 1), out total);
            p.Total = total;

            int win = 0;
            int.TryParse(r[4].Substring(0, r[4].Length - 1), out win);
            p.Win = win;

            int halfWin = 0;
            int.TryParse(r[5].Substring(0, r[5].Length - 1), out halfWin);
            p.WinHalf = halfWin;

            int lose = 0;
            int.TryParse(r[6].Substring(0, r[6].Length - 1), out lose);
            p.Lose = lose;

            int halfLose = 0;
            int.TryParse(r[7].Substring(0, r[7].Length - 1), out halfLose);
            p.LoseHalf = halfLose;

            int draw = 0;
            int.TryParse(r[8].Substring(0, r[8].Length - 1), out draw);
            p.Draw = draw;

            return p;
        }
 private string GetDescription(Person p, float totalYield, float totalRoi, float currentYield, float currentRoi)
 {
     return string.Format("共推荐{0}场,{1}胜{2}半胜{3}走{4}输{5}输半,总Yield:{6},当前期Yield:{7},总ROI:{8},当前期ROI:{9}",
         p.Total, p.Win, p.WinHalf, p.Draw, p.Lose, p.LoseHalf, totalYield, currentYield, totalRoi, currentRoi);
 }
 private void OnPerson(Person p)
 {
     person.Add(p);
 }