Beispiel #1
0
        private bool Receive(HTTPRequest request)
        {
            SupportedProtocols protocol = request.ProtocolHandler == SupportedProtocols.Unknown ? HTTPProtocolFactory.GetProtocolFromUri(request.CurrentUri) : request.ProtocolHandler;

            if (HTTPManager.Logger.Level == Logger.Loglevels.All)
            {
                HTTPManager.Logger.Verbose("HTTPConnection", string.Format("[{0}] - Receive - protocol: {1}", this.ToString(), protocol.ToString()), this.Context, request.Context);
            }

            request.Response = HTTPProtocolFactory.Get(protocol, request, this.conn.connector.Stream, request.UseStreaming, false);

            if (!request.Response.Receive())
            {
                if (HTTPManager.Logger.Level == Logger.Loglevels.All)
                {
                    HTTPManager.Logger.Verbose("HTTP1Handler", string.Format("[{0}] - Receive - Failed! Response will be null, returning with false.", this.ToString()), this.Context, request.Context);
                }
                request.Response = null;
                return(false);
            }

            if (HTTPManager.Logger.Level == Logger.Loglevels.All)
            {
                HTTPManager.Logger.Verbose("HTTP1Handler", string.Format("[{0}] - Receive - Finished Successfully!", this.ToString()), this.Context, request.Context);
            }

            return(true);
        }
Beispiel #2
0
        public void Connect(HTTPRequest request)
        {
            string negotiatedProtocol = HTTPProtocolFactory.W3C_HTTP1;

            Uri uri =
#if !BESTHTTP_DISABLE_PROXY
                request.HasProxy ? request.Proxy.Address :
#endif
                request.CurrentUri;

            #region TCP Connection

            if (Client == null)
            {
                Client = new TcpClient();
            }

            if (!Client.Connected)
            {
                Client.ConnectTimeout = request.ConnectTimeout;

#if NETFX_CORE
                Client.UseHTTPSProtocol =
#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR)
                    !Request.UseAlternateSSL &&
#endif
                    HTTPProtocolFactory.IsSecureProtocol(uri);
#endif

                if (HTTPManager.Logger.Level == Logger.Loglevels.All)
                {
                    HTTPManager.Logger.Verbose("TCPConnector", string.Format("'{0}' - Connecting to {1}:{2}", request.CurrentUri.ToString(), uri.Host, uri.Port.ToString()));
                }

#if !NETFX_CORE && (!UNITY_WEBGL || UNITY_EDITOR)
                Client.SendBufferSize    = HTTPManager.SendBufferSize;
                Client.ReceiveBufferSize = HTTPManager.ReceiveBufferSize;

                if (HTTPManager.Logger.Level == Logger.Loglevels.All)
                {
                    HTTPManager.Logger.Verbose("TCPConnector", string.Format("'{0}' - Buffer sizes - Send: {1} Receive: {2} Blocking: {3}", request.CurrentUri.ToString(), Client.SendBufferSize.ToString(), Client.ReceiveBufferSize.ToString(), Client.Client.Blocking.ToString()));
                }
#endif

                Client.Connect(uri.Host, uri.Port);

                if (HTTPManager.Logger.Level <= Logger.Loglevels.Information)
                {
                    HTTPManager.Logger.Information("TCPConnector", "Connected to " + uri.Host + ":" + uri.Port.ToString());
                }
            }
            else if (HTTPManager.Logger.Level <= Logger.Loglevels.Information)
            {
                HTTPManager.Logger.Information("TCPConnector", "Already connected to " + uri.Host + ":" + uri.Port.ToString());
            }

            #endregion

            if (Stream == null)
            {
                bool isSecure = HTTPProtocolFactory.IsSecureProtocol(request.CurrentUri);

                Stream = Client.GetStream();

                /*if (Stream.CanTimeout)
                 *  Stream.ReadTimeout = Stream.WriteTimeout = (int)Request.Timeout.TotalMilliseconds;*/


#if !BESTHTTP_DISABLE_PROXY
                if (request.Proxy != null)
                {
                    request.Proxy.Connect(this.Stream, request);
                }
#endif

                // We have to use Request.CurrentUri here, because uri can be a proxy uri with a different protocol
                if (isSecure)
                {
                    #region SSL Upgrade

#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR)
                    if (request.UseAlternateSSL)
                    {
                        var handler = new TlsClientProtocol(Client.GetStream(), new BestHTTP.SecureProtocol.Org.BouncyCastle.Security.SecureRandom());

                        // http://tools.ietf.org/html/rfc3546#section-3.1
                        // -It is RECOMMENDED that clients include an extension of type "server_name" in the client hello whenever they locate a server by a supported name type.
                        // -Literal IPv4 and IPv6 addresses are not permitted in "HostName".

                        // User-defined list has a higher priority
                        List <string> hostNames = request.CustomTLSServerNameList;

                        // If there's no user defined one and the host isn't an IP address, add the default one
                        if ((hostNames == null || hostNames.Count == 0) && !request.CurrentUri.IsHostIsAnIPAddress())
                        {
                            hostNames = new List <string>(1);
                            hostNames.Add(request.CurrentUri.Host);
                        }

                        SupportedProtocols protocol  = request.ProtocolHandler == SupportedProtocols.Unknown ? HTTPProtocolFactory.GetProtocolFromUri(request.CurrentUri) : request.ProtocolHandler;
                        List <string>      protocols = new List <string>();
#if !BESTHTTP_DISABLE_HTTP2
                        if (protocol == SupportedProtocols.HTTP)
                        {
                            // http/2 over tls (https://www.iana.org/assignments/tls-extensiontype-values/tls-extensiontype-values.xhtml#alpn-protocol-ids)
                            protocols.Add(HTTPProtocolFactory.W3C_HTTP2);
                        }
#endif

                        protocols.Add(HTTPProtocolFactory.W3C_HTTP1);

                        var tlsClient = new LegacyTlsClient(request.CurrentUri,
                                                            request.CustomCertificateVerifyer == null ? new AlwaysValidVerifyer() : request.CustomCertificateVerifyer,
                                                            request.CustomClientCredentialsProvider,
                                                            hostNames,
                                                            protocols);
                        handler.Connect(tlsClient);

                        if (!string.IsNullOrEmpty(tlsClient.ServerSupportedProtocol))
                        {
                            negotiatedProtocol = tlsClient.ServerSupportedProtocol;
                        }

                        Stream = handler.Stream;
                    }
                    else
#endif
                    {
#if !NETFX_CORE
                        SslStream sslStream = new SslStream(Client.GetStream(), false, (sender, cert, chain, errors) =>
                        {
                            return(request.CallCustomCertificationValidator(cert, chain));
                        });

                        if (!sslStream.IsAuthenticated)
                        {
                            sslStream.AuthenticateAsClient(request.CurrentUri.Host);
                        }
                        Stream = sslStream;
#else
                        Stream = Client.GetStream();
#endif
                    }

                    #endregion
                }
            }

            this.NegotiatedProtocol = negotiatedProtocol;
        }
        public void Connect(HTTPRequest request)
        {
            string negotiatedProtocol = HTTPProtocolFactory.W3C_HTTP1;

            Uri uri =
#if !BESTHTTP_DISABLE_PROXY
                request.HasProxy ? request.Proxy.Address :
#endif
                request.CurrentUri;

            #region TCP Connection

            if (Client == null)
            {
                Client = new TcpClient();
            }

            if (!Client.Connected)
            {
                Client.ConnectTimeout = request.ConnectTimeout;

#if NETFX_CORE
                Client.UseHTTPSProtocol =
#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR)
                    !Request.UseAlternateSSL &&
#endif
                    HTTPProtocolFactory.IsSecureProtocol(uri);
#endif

                if (HTTPManager.Logger.Level == Logger.Loglevels.All)
                {
                    HTTPManager.Logger.Verbose("TCPConnector", string.Format("'{0}' - Connecting to {1}:{2}", request.CurrentUri.ToString(), uri.Host, uri.Port.ToString()), request.Context);
                }

#if !NETFX_CORE && (!UNITY_WEBGL || UNITY_EDITOR)
                Client.SendBufferSize    = HTTPManager.SendBufferSize;
                Client.ReceiveBufferSize = HTTPManager.ReceiveBufferSize;

                if (HTTPManager.Logger.Level == Logger.Loglevels.All)
                {
                    HTTPManager.Logger.Verbose("TCPConnector", string.Format("'{0}' - Buffer sizes - Send: {1} Receive: {2} Blocking: {3}", request.CurrentUri.ToString(), Client.SendBufferSize.ToString(), Client.ReceiveBufferSize.ToString(), Client.Client.Blocking.ToString()), request.Context);
                }
#endif

#if NETFX_CORE && !UNITY_EDITOR && !ENABLE_IL2CPP
                try
                {
                    Client.Connect(uri.Host, uri.Port);
                }
                finally
                {
                    request.Timing.Add(TimingEventNames.TCP_Connection);
                }
#else
                System.Net.IPAddress[] addresses = null;
                try
                {
                    if (Client.ConnectTimeout > TimeSpan.Zero)
                    {
                        // https://forum.unity3d.com/threads/best-http-released.200006/page-37#post-3150972
                        using (System.Threading.ManualResetEvent mre = new System.Threading.ManualResetEvent(false))
                        {
                            IAsyncResult result  = System.Net.Dns.BeginGetHostAddresses(uri.Host, (res) => { try { mre.Set(); } catch { } }, null);
                            bool         success = mre.WaitOne(Client.ConnectTimeout);
                            if (success)
                            {
                                addresses = System.Net.Dns.EndGetHostAddresses(result);
                            }
                            else
                            {
                                throw new TimeoutException("DNS resolve timed out!");
                            }
                        }
                    }
                    else
                    {
                        addresses = System.Net.Dns.GetHostAddresses(uri.Host);
                    }
                }
                finally
                {
                    request.Timing.Add(TimingEventNames.DNS_Lookup);
                }

                if (request.IsCancellationRequested)
                {
                    throw new Exception("IsCancellationRequested");
                }

                try
                {
                    Client.Connect(addresses, uri.Port, request);
                }
                finally
                {
                    request.Timing.Add(TimingEventNames.TCP_Connection);
                }

                if (request.IsCancellationRequested)
                {
                    throw new Exception("IsCancellationRequested");
                }
#endif

                if (HTTPManager.Logger.Level <= Logger.Loglevels.Information)
                {
                    HTTPManager.Logger.Information("TCPConnector", "Connected to " + uri.Host + ":" + uri.Port.ToString(), request.Context);
                }
            }
            else if (HTTPManager.Logger.Level <= Logger.Loglevels.Information)
            {
                HTTPManager.Logger.Information("TCPConnector", "Already connected to " + uri.Host + ":" + uri.Port.ToString(), request.Context);
            }

            #endregion

            if (Stream == null)
            {
                bool isSecure = HTTPProtocolFactory.IsSecureProtocol(request.CurrentUri);

                // set the stream to Client.GetStream() so the proxy, if there's any can use it directly.
                this.Stream = this.TopmostStream = Client.GetStream();

                /*if (Stream.CanTimeout)
                 *  Stream.ReadTimeout = Stream.WriteTimeout = (int)Request.Timeout.TotalMilliseconds;*/

#if !BESTHTTP_DISABLE_PROXY
                if (request.Proxy != null)
                {
                    try
                    {
                        request.Proxy.Connect(this.Stream, request);
                    }
                    finally
                    {
                        request.Timing.Add(TimingEventNames.Proxy_Negotiation);
                    }
                }

                if (request.IsCancellationRequested)
                {
                    throw new Exception("IsCancellationRequested");
                }
#endif

                // proxy connect is done, we can set the stream to a buffered one. HTTPProxy requires the raw NetworkStream for HTTPResponse's ReadUnknownSize!
                this.Stream = this.TopmostStream = new BufferedReadNetworkStream(Client.GetStream(), Math.Max(8 * 1024, HTTPManager.ReceiveBufferSize));

                // We have to use Request.CurrentUri here, because uri can be a proxy uri with a different protocol
                if (isSecure)
                {
                    #region SSL Upgrade

#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR)
                    if (request.UseAlternateSSL)
                    {
                        var handler = new TlsClientProtocol(this.Stream, new BestHTTP.SecureProtocol.Org.BouncyCastle.Security.SecureRandom());

                        // http://tools.ietf.org/html/rfc3546#section-3.1
                        // -It is RECOMMENDED that clients include an extension of type "server_name" in the client hello whenever they locate a server by a supported name type.
                        // -Literal IPv4 and IPv6 addresses are not permitted in "HostName".

                        // User-defined list has a higher priority
                        List <string> hostNames = request.CustomTLSServerNameList;

                        // If there's no user defined one and the host isn't an IP address, add the default one
                        if ((hostNames == null || hostNames.Count == 0) && !request.CurrentUri.IsHostIsAnIPAddress())
                        {
                            hostNames = new List <string>(1);
                            hostNames.Add(request.CurrentUri.Host);
                        }

                        List <string> protocols = new List <string>();
#if !BESTHTTP_DISABLE_HTTP2
                        SupportedProtocols protocol = request.ProtocolHandler == SupportedProtocols.Unknown ? HTTPProtocolFactory.GetProtocolFromUri(request.CurrentUri) : request.ProtocolHandler;
                        if (protocol == SupportedProtocols.HTTP)
                        {
                            // http/2 over tls (https://www.iana.org/assignments/tls-extensiontype-values/tls-extensiontype-values.xhtml#alpn-protocol-ids)
                            protocols.Add(HTTPProtocolFactory.W3C_HTTP2);
                        }
#endif

                        protocols.Add(HTTPProtocolFactory.W3C_HTTP1);

                        var tlsClient = new LegacyTlsClient(request.CurrentUri,
                                                            request.CustomCertificateVerifyer == null ? new AlwaysValidVerifyer() : request.CustomCertificateVerifyer,
                                                            request.CustomClientCredentialsProvider,
                                                            hostNames,
                                                            protocols);
                        tlsClient.LoggingContext = request.Context;
                        handler.Connect(tlsClient);

                        if (!string.IsNullOrEmpty(tlsClient.ServerSupportedProtocol))
                        {
                            negotiatedProtocol = tlsClient.ServerSupportedProtocol;
                        }

                        Stream = handler.Stream;
                    }
                    else
#endif
                    {
#if !NETFX_CORE
                        SslStream sslStream = new SslStream(Client.GetStream(), false, (sender, cert, chain, errors) =>
                        {
                            return(request.CallCustomCertificationValidator(cert, chain));
                        });

                        if (!sslStream.IsAuthenticated)
                        {
                            sslStream.AuthenticateAsClient(request.CurrentUri.Host);
                        }
                        Stream = sslStream;
#else
                        Stream = Client.GetStream();
#endif
                    }

                    #endregion

                    request.Timing.Add(TimingEventNames.TLS_Negotiation);
                }
            }

            this.NegotiatedProtocol = negotiatedProtocol;
        }
Beispiel #4
0
        void OnResponse(int httpStatus, BufferSegment payload)
        {
            HTTPConnectionStates proposedConnectionState = HTTPConnectionStates.Processing;
            bool resendRequest = false;

            try
            {
                if (this.CurrentRequest.IsCancellationRequested)
                {
                    return;
                }

                using (var ms = new BufferSegmentStream())
                {
                    Stream = ms;

                    XHR_GetStatusLine(NativeId, OnBufferCallback);
                    XHR_GetResponseHeaders(NativeId, OnBufferCallback);

                    if (payload != BufferSegment.Empty)
                    {
                        ms.Write(payload);
                    }

                    SupportedProtocols protocol = CurrentRequest.ProtocolHandler == SupportedProtocols.Unknown ? HTTPProtocolFactory.GetProtocolFromUri(CurrentRequest.CurrentUri) : CurrentRequest.ProtocolHandler;
                    CurrentRequest.Response = HTTPProtocolFactory.Get(protocol, CurrentRequest, ms, CurrentRequest.UseStreaming, false);

                    CurrentRequest.Response.Receive(payload != BufferSegment.Empty && payload.Count > 0 ? (int)payload.Count : -1, true);

                    KeepAliveHeader keepAlive = null;
                    ConnectionHelper.HandleResponse(this.ToString(), this.CurrentRequest, out resendRequest, out proposedConnectionState, ref keepAlive);
                }
            }
            catch (Exception e)
            {
                HTTPManager.Logger.Exception(this.NativeId + " WebGLConnection", "OnResponse", e, this.Context);

                if (this.ShutdownType == ShutdownTypes.Immediate)
                {
                    return;
                }

#if !BESTHTTP_DISABLE_CACHING
                if (this.CurrentRequest.UseStreaming)
                {
                    HTTPCacheService.DeleteEntity(this.CurrentRequest.CurrentUri);
                }
#endif

                // Something gone bad, Response must be null!
                this.CurrentRequest.Response = null;

                if (!this.CurrentRequest.IsCancellationRequested)
                {
                    this.CurrentRequest.Exception = e;
                    this.CurrentRequest.State     = HTTPRequestStates.Error;
                }

                proposedConnectionState = HTTPConnectionStates.Closed;
            }
            finally
            {
                // Exit ASAP
                if (this.ShutdownType != ShutdownTypes.Immediate)
                {
                    if (this.CurrentRequest.IsCancellationRequested)
                    {
                        // we don't know what stage the request is cancelled, we can't safely reuse the tcp channel.
                        proposedConnectionState = HTTPConnectionStates.Closed;

                        this.CurrentRequest.Response = null;

                        this.CurrentRequest.State = this.CurrentRequest.IsTimedOut ? HTTPRequestStates.TimedOut : HTTPRequestStates.Aborted;
                    }
                    else if (resendRequest)
                    {
                        RequestEventHelper.EnqueueRequestEvent(new RequestEventInfo(this.CurrentRequest, RequestEvents.Resend));
                    }
                    else if (this.CurrentRequest.Response != null && this.CurrentRequest.Response.IsUpgraded)
                    {
                        proposedConnectionState = HTTPConnectionStates.WaitForProtocolShutdown;
                    }
                    else if (this.CurrentRequest.State == HTTPRequestStates.Processing)
                    {
                        if (this.CurrentRequest.Response != null)
                        {
                            this.CurrentRequest.State = HTTPRequestStates.Finished;
                        }
                        else
                        {
                            this.CurrentRequest.Exception = new Exception(string.Format("[{0}] Remote server closed the connection before sending response header! Previous request state: {1}. Connection state: {2}",
                                                                                        this.ToString(),
                                                                                        this.CurrentRequest.State.ToString(),
                                                                                        this.State.ToString()));
                            this.CurrentRequest.State = HTTPRequestStates.Error;

                            proposedConnectionState = HTTPConnectionStates.Closed;
                        }
                    }

                    this.CurrentRequest = null;

                    if (proposedConnectionState == HTTPConnectionStates.Processing)
                    {
                        proposedConnectionState = HTTPConnectionStates.Closed;
                    }

                    ConnectionEventHelper.EnqueueConnectionEvent(new ConnectionEventInfo(this, proposedConnectionState));
                }
            }
        }