public void LogEvent(object sender, LogEventArgs eventArgs) { if (eventArgs.Source is UnityLogSource) { return; } WriteStringToUnityLog?.Invoke(eventArgs.ToStringLine()); }
public void LogEvent(object sender, LogEventArgs eventArgs) { if ((eventArgs.Level & ConfigConsoleDisplayedLevel.Value) == 0) { return; } ConsoleManager.SetConsoleColor(eventArgs.Level.GetConsoleColor()); ConsoleManager.ConsoleStream?.Write(eventArgs.ToStringLine()); ConsoleManager.SetConsoleColor(ConsoleColor.Gray); }
public void LogEvent(object sender, LogEventArgs eventArgs) { if ((eventArgs.Level & ConfigConsoleDisplayedLevel.Value) == 0) { return; } Kon.ForegroundColor = eventArgs.Level.GetConsoleColor(); Console.Write(eventArgs.ToStringLine()); Kon.ForegroundColor = ConsoleColor.Gray; }
public void LogEvent(object sender, LogEventArgs eventArgs) { if (eventArgs.Source is UnityLogSource) { return; } // Special case: don't write console twice since Unity can already do that if (LogConsoleToUnity.Value || eventArgs.Source.SourceName != "Console") { WriteStringToUnityLog?.Invoke(eventArgs.ToStringLine()); } }