Beispiel #1
0
		/**
	 * LoadSceneOrig
	 *
	 * @param filename
	 * @return int
	 */
		private int LoadSceneOrig ()
		{
			String instr = Constants.INPUT;
			char[] spt = new char[1];
			spt [0] = '\n';
			sceneLines = instr.Split (spt);
			MainCL.logger.InfoFormat ("number of lines: {0}", sceneLines.Length);
			scenePos = 0;

			int numObj = 0, ObjID = 0;

			camera = null;
			lights = null;
			objects = null;
			materials = null;
			MaxX = MinX = MaxY = MinY = MaxZ = MinZ = 0.0f;
			String input;

			input = readString ();

			while (input != null) {
				if (input.Equals ("camera {")) {
					ReadCamera ();
				} else if (input.Equals ("point_light {")) {
					ReadLight ();
				} else if (input.Equals ("sphere {")) {
					numObj += ReadSphere (ObjID);
				} else if (input.Equals ("poly_set {")) {
					numObj += ReadPoly (ObjID);
				} else {
					;
				}

				input = readString ();
			}

			return (numObj);
		}
Beispiel #2
0
		/**
	 * ReadMaterial
	 *
	 * @param infile
	 * @return Material
	 */
		private Material ReadMaterial ()
		{
			String temp;
			double[] input = new double[3];
			Color[] colors = new Color[4];
			int i, j;
			double shininess, ktran;

			temp = readString ();
			for (i = 0; i < 4; i++) {
				temp = readString ();
				if (i != 1) {
					temp = temp.Substring (14);
				} else {
					temp = temp.Substring (13);
				}
				for (j = 0; j < 2; j++) {
					input [j] = (double)Double.Parse (temp.Substring (0, temp.IndexOf (' ')));
					temp = temp.Substring (temp.IndexOf (' ') + 1);
				}
				input [2] = (double)Double.Parse (temp);
				colors [i] = new Color (input [0], input [1], input [2]);
			}
			temp = readString ();
			shininess = (double)Double.Parse (temp.Substring (14));
			temp = readString ();
			ktran = (double)Double.Parse (temp.Substring (10));
			temp = readString ();
			Material newmaterial = new Material (colors [0], colors [1], colors [2], colors [3], shininess, ktran);
			MaterialNode newnode = new MaterialNode (newmaterial, materials);
			materials = newnode;
			return (newmaterial);
		}