RaiseDealStarted() private method

Raises the DealStarted event
private RaiseDealStarted ( ) : void
return void
Beispiel #1
0
        /// <summary>
        /// Constructor for the class. Creates a new deal during the current game.
        /// </summary>
        /// <param name="game"></param>
        /// <param name="firstPlayer"></param>
        internal Deal(BelotGame game, Player firstPlayer)
        {
            this._game        = game;
            this._firstPlayer = firstPlayer;

            _mapEqualCombinationToPlayer      = new ListDictionary();
            _mapSequentialCombinationToPlayer = new ListDictionary();
            _mapBelotCombinationToPlayer      = new ListDictionary();

            _allCards = InitCards();
            _cards    = new CardsCollection();

            foreach (Card card in _allCards)
            {
                _cards.Add(card);
            }

            _currentAnnouncement = new Announcement(AnnouncementTypeEnum.Pass, false, false);

            _game.RaiseDealStarted();
        }
Beispiel #2
0
        /// <summary>
        /// Constructor for the class. Creates a new deal during the current game.
        /// </summary>
        /// <param name="game"></param>
        /// <param name="firstPlayer"></param>
        internal Deal( BelotGame game, Player firstPlayer )
        {
            this._game = game;
            this._firstPlayer = firstPlayer;

            _mapEqualCombinationToPlayer = new ListDictionary();
            _mapSequentialCombinationToPlayer = new ListDictionary();
            _mapBelotCombinationToPlayer = new ListDictionary();

            _allCards = InitCards();
            _cards = new CardsCollection();

            foreach( Card card in _allCards )
            {
                _cards.Add( card );
            }

            _currentAnnouncement = new Announcement( AnnouncementTypeEnum.Pass, false, false );

            _game.RaiseDealStarted();
        }