Beispiel #1
0
        private static void UpdateAllFile(string filePath)
        {
            //TableRead.Instance.Init();
            //string csvPath = string.Format("{0}/StreamingAssets/CSVAssets/", Application.dataPath); // Extend.GameUtils.CombinePath(Application.dataPath, "StreamingAssets", "CSV"); //string.Format("{0}/StreamingAssets/CSV/", Application.dataPath);
            //TableRead.Instance.ReadCustomPath(csvPath);


            DirectoryInfo dInfo = new DirectoryInfo(filePath);

            FileInfo[] fileInfoArr = dInfo.GetFiles("*.bytes", SearchOption.TopDirectoryOnly);
            for (int i = 0; i < fileInfoArr.Length; ++i)
            {
                string            fullName  = fileInfoArr[i].FullName;
                BehaviorReadWrite readWrite = new BehaviorReadWrite();
                BehaviorTreeData  treeData  = readWrite.ReadJson(fullName);

                if (null != BehaviorManager.behaviorStandardID)
                {
                    treeData = BehaviorManager.behaviorStandardID(treeData);
                }

                CheckChildID(treeData, treeData.rootNodeId);

                treeData = UpdateData(treeData);

                string jsonFilePath = System.IO.Path.GetDirectoryName(filePath) + "/Json/" + System.IO.Path.GetFileName(fullName);
                bool   value        = readWrite.WriteJson(treeData, jsonFilePath);
                if (!value)
                {
                    Debug.LogError("WriteError:" + jsonFilePath);
                }
            }
        }
        public void Update(string filePath)
        {
            DirectoryInfo dInfo = new DirectoryInfo(filePath);

            FileInfo[] fileInfoArr = dInfo.GetFiles("*.bytes", SearchOption.TopDirectoryOnly);
            for (int i = 0; i < fileInfoArr.Length; ++i)
            {
                string            fullName  = fileInfoArr[i].FullName;
                BehaviorReadWrite readWrite = new BehaviorReadWrite();
                BehaviorTreeData  treeData  = readWrite.ReadJson(fullName);

                treeData = DataNodeIdStandardTool.StandardID(treeData);
                CheckCircle(treeData, treeData.rootNodeId);

                treeData = UpdateData(treeData);
                string fileName = System.IO.Path.GetFileNameWithoutExtension(fullName);

                fileName = string.Format("{0}.bytes", fileName);
                string jsonFilePath = CommonUtils.FileUtils.CombinePath(filePath, "Json", fileName);
                bool   value        = readWrite.WriteJson(treeData, jsonFilePath);
                if (!value)
                {
                    Debug.LogError("WriteError:" + jsonFilePath);
                }
            }
        }
Beispiel #3
0
        public void SaveFile(string fileName, BehaviorTreeData data)
        {
            if (data == null)
            {
                UnityEngine.Debug.LogError("rootNode is null");
                return;
            }

            if (string.IsNullOrEmpty(fileName))
            {
                if (EditorUtility.DisplayDialog("警告", "文件名不能为空", "确定"))
                {
                    return;
                }
            }

            if (fileName.Length > 30)
            {
                if (EditorUtility.DisplayDialog("警告", "文件名过长,不能大于20个字符", "确定"))
                {
                    return;
                }
            }

            string path = BehaviorDataController.Instance.GetFilePath(fileName);

            if (File.Exists(path))
            {
                if (!EditorUtility.DisplayDialog("已存在文件", "是否替换新文件", "替换", "取消"))
                {
                    return;
                }
            }

            // 如果项目总不包含该路径,创建一个
            string directory = Path.GetDirectoryName(path);

            if (!Directory.Exists(directory))
            {
                Directory.CreateDirectory(directory);
            }

            data.nodeDic.Clear();

            data          = DataNodeIdStandardTool.StandardID(data);
            data.fileName = fileName;

            BehaviorReadWrite readWrite = new BehaviorReadWrite();

            readWrite.WriteJson(data, path);
        }
Beispiel #4
0
        private static void UpdateAllFile(string filePath)
        {
            DirectoryInfo dInfo = new DirectoryInfo(filePath);

            FileInfo[] fileInfoArr = dInfo.GetFiles("*.bytes", SearchOption.TopDirectoryOnly);
            for (int i = 0; i < fileInfoArr.Length; ++i)
            {
                string            fullName  = fileInfoArr[i].FullName;
                BehaviorReadWrite readWrite = new BehaviorReadWrite();
                BehaviorTreeData  treeData  = readWrite.ReadJson(fullName);

                treeData = UpdateData(treeData);

                string jsonFilePath = System.IO.Path.GetDirectoryName(filePath) + "/Json/" + System.IO.Path.GetFileName(fullName);
                bool   value        = readWrite.WriteJson(treeData, jsonFilePath);
                if (!value)
                {
                    Debug.LogError("WriteError:" + jsonFilePath);
                }
            }
        }