Beispiel #1
0
 public void AddFrined(Player f)
 {
     this.FriendToHeal = f;
     f.NeedHealEventHandler += MoveToFriend;
 }
Beispiel #2
0
 public void RemoveFrined(Player f)
 {
     this.FriendToHeal = null;
     f.NeedHealEventHandler -= MoveToFriend;
 }