/// <summary>
        /// When a game ends it starts a new one
        /// </summary>
        /// <param name="game"></param>
        private void Solo_MicrogameEnded(object sender, MicrogameEventArgs game)
        {
            runningMicrogames.Remove(game.Sender);

            var newGame = RegisterNewSoloMicrogame(game.Sender);

            runningMicrogames.Add(newGame);
        }
Beispiel #2
0
 /// <summary>
 /// Call this to log some information about new created microgame
 /// </summary>
 /// <param name="args"></param>
 protected void MicrogameCreated(MicrogameEventArgs args)
 {
     microgameEventArgs = args;
     OnMicrogameCreated?.Invoke(this, args);
 }
 private void MicrogameCreated(object sender, MicrogameEventArgs e)
 {
     // maybe save it to a list so I can see which ones are upcoming or something
     Console.WriteLine(e);
 }