public EndMenu() { session = Network.ActiveSession; quitBinding = new InputBinding(); quitBinding.Add(Keys.Escape).Add(Buttons.Back).DefineGamePadIndex(0) .DefineInputType(InputType.Pressed); titleText = new Text(TestProject.Assets.GetFont("TitleFont"), "Game Over", new Vector2(Engine.Instance.Screen.Width / 2, 5), AlignX.Center, AlignY.Top); Add(titleText); subtitleText = new Text(TestProject.Assets.GetFont("MenuFont"), "Let's look at some results...", titleText.Position + new Vector2(0, titleText.Height + 5), AlignX.Center, AlignY.Top); Add(subtitleText); errorText = new Text(TestProject.Assets.GetFont("MenuFont"), "", subtitleText.Position + new Vector2(0, subtitleText.Height + 16), AlignX.Center, AlignY.Top); Add(errorText); errorText.Color = Color.Red; errorText.Alpha = 0; myGamer = Network.FirstLocalGamer; if (Network.ActiveSession.Winners.Count > 0) subtitleText.DrawText = String.Format(winString, Network.ActiveSession.Winners[0].GamerTag); else subtitleText.DrawText = tieString; }
public MainMenu() { quitBinding = new InputBinding(); quitBinding.Add(Keys.Escape).Add(Buttons.Back).DefineGamePadIndex(0) .DefineInputType(InputType.Pressed); upBinding = new InputBinding(); upBinding.Add(Keys.Up, Keys.W).Add(Buttons.DPadUp, Buttons.LeftThumbstickUp) .DefineGamePadIndex(0).DefineInputType(InputType.Pressed); downBinding = new InputBinding(); downBinding.Add(Keys.Down, Keys.S).Add(Buttons.DPadDown, Buttons.LeftThumbstickDown) .DefineGamePadIndex(0).DefineInputType(InputType.Pressed); selectBinding = new InputBinding(); selectBinding.Add(Keys.Enter, Keys.Space).Add(Buttons.A).DefineGamePadIndex(0) .DefineInputType(InputType.Pressed); titleText = new Text(TestProject.Assets.GetFont("TitleFont"), "Forward Explosion Run", new Vector2(Engine.Instance.Screen.Width / 2, 5), AlignX.Center, AlignY.Top); Add(titleText); subtitleText = new Text(TestProject.Assets.GetFont("MenuFont"), "A Networked game by Alex Beauchesne", titleText.Position + new Vector2(0, titleText.Height + 5), AlignX.Center, AlignY.Top); Add(subtitleText); var instructionsText = new Text(TestProject.Assets.GetFont("MenuFont"), "[Arrow Keys] Choose\n[Space] Select\n[Escape] Quit", new Vector2(Engine.Instance.Screen.Width - 5, 120), AlignX.Right); Add(instructionsText); }
public AxisBinding() { Left = new InputBinding(); Right = new InputBinding(); Up = new InputBinding(); Down = new InputBinding(); }
public CreateMenu() { quitBinding = new InputBinding(); quitBinding.Add(Keys.Escape).Add(Buttons.Back).DefineGamePadIndex(0) .DefineInputType(InputType.Pressed); upBinding = new InputBinding(); upBinding.Add(Keys.Up, Keys.W).Add(Buttons.DPadUp, Buttons.LeftThumbstickUp) .DefineGamePadIndex(0).DefineInputType(InputType.Pressed); downBinding = new InputBinding(); downBinding.Add(Keys.Down, Keys.S).Add(Buttons.DPadDown, Buttons.LeftThumbstickDown) .DefineGamePadIndex(0).DefineInputType(InputType.Pressed); selectBinding = new InputBinding(); selectBinding.Add(Keys.Enter, Keys.Space).Add(Buttons.A).DefineGamePadIndex(0) .DefineInputType(InputType.Pressed); titleText = new Text(TestProject.Assets.GetFont("TitleFont"), "Create New Session", new Vector2(Engine.Instance.Screen.Width / 2, 5), AlignX.Center, AlignY.Top); Add(titleText); subtitleText = new Text(TestProject.Assets.GetFont("MenuFont"), "Start your own multiplayer session.", titleText.Position + new Vector2(0, titleText.Height + 5), AlignX.Center, AlignY.Top); Add(subtitleText); errorText = new Text(TestProject.Assets.GetFont("MenuFont"), "", subtitleText.Position + new Vector2(0, subtitleText.Height + 16), AlignX.Center, AlignY.Top); Add(errorText); errorText.Color = Color.Red; errorText.Alpha = 0; var instructionsText = new Text(TestProject.Assets.GetFont("MenuFont"), "[Arrow Keys] Choose\n[Space] Select\n[Escape] Back", new Vector2(Engine.Instance.Screen.Width - 5, 120), AlignX.Right); Add(instructionsText); waitingSprite = new Sprite(TestProject.Assets.GetSprite("WaitSprite")); waitingSprite.Position = Engine.Instance.Screen.Center; waitingSprite.Y = errorText.Y + errorText.Height + 64; waitingSprite.Origin = waitingSprite.Center; waitingSprite.AnimationCollection.Add(0, TestProject.Assets.GetSpriteAnimation("WaitSprite", "Normal")); waitingSprite.Visible = false; Add(waitingSprite); UpdateProperties(); }
public GameSceneController() { Tag(TAG); switch (Network.ActiveSession[0].Value) { case 0: MotionMultiplier = 0.75f; break; case 1: MotionMultiplier = 1.0f; break; case 2: MotionMultiplier = 1.4f; break; } SideWallsEnabled = Network.ActiveSession[1] == 1; BombsAllowed = true; updateBombAlarm = new Alarm(AlarmMode.Loop, OnUpdateBombAlarm, 2, false); updateShipAlarm = new Alarm(AlarmMode.Loop, OnUpdateShipAlarm, 3, false); gameStartAlarm = new Alarm(AlarmMode.Single, OnGameStartAlarm, 30, true); gameEndAlarm = new Alarm(AlarmMode.Single, OnGameEndAlarm, 30, false); Add(updateBombAlarm, updateShipAlarm, gameStartAlarm, gameEndAlarm); Network.FirstLocalGamer.Actions = new Actions(this); bombSwitchBinding = new InputBinding(); bombSwitchBinding.DefineGamePadIndex(0).DefineInputType(InputType.Pressed) .Add(Keys.B).Add(Buttons.LeftStick); quitBinding = new InputBinding(); quitBinding.DefineGamePadIndex(0).DefineInputType(InputType.Pressed) .Add(Keys.Escape).Add(Buttons.Back); HookEvents(); }
public LobbyMenu() { session = Network.ActiveSession; quitBinding = new InputBinding(); quitBinding.Add(Keys.Escape).Add(Buttons.Back).DefineGamePadIndex(0) .DefineInputType(InputType.Pressed); upBinding = new InputBinding(); upBinding.Add(Keys.Up, Keys.W).Add(Buttons.DPadUp, Buttons.LeftThumbstickUp) .DefineGamePadIndex(0).DefineInputType(InputType.Pressed); downBinding = new InputBinding(); downBinding.Add(Keys.Down, Keys.S).Add(Buttons.DPadDown, Buttons.LeftThumbstickDown) .DefineGamePadIndex(0).DefineInputType(InputType.Pressed); selectBinding = new InputBinding(); selectBinding.Add(Keys.Enter, Keys.Space).Add(Buttons.A).DefineGamePadIndex(0) .DefineInputType(InputType.Pressed); titleText = new Text(TestProject.Assets.GetFont("TitleFont"), "Game Lobby", new Vector2(Engine.Instance.Screen.Width / 2, 5), AlignX.Center, AlignY.Top); Add(titleText); subtitleText = new Text(TestProject.Assets.GetFont("MenuFont"), "Join with others and play a multiplayer game.", titleText.Position + new Vector2(0, titleText.Height + 5), AlignX.Center, AlignY.Top); Add(subtitleText); errorText = new Text(TestProject.Assets.GetFont("MenuFont"), "", subtitleText.Position + new Vector2(0, subtitleText.Height + 16), AlignX.Center, AlignY.Top); Add(errorText); errorText.Color = Color.Red; errorText.Alpha = 0; var instructionsText = new Text(TestProject.Assets.GetFont("MenuFont"), "[Arrow Keys] Choose\n[Space] Select\n[Escape] Back", new Vector2(Engine.Instance.Screen.Width - 5, 120), AlignX.Right); Add(instructionsText); speed = session.SessionProperties[0].Value; map = session.SessionProperties[1].Value; }
public override void SceneBegin() { base.SceneBegin(); quitBinding = new InputBinding(); quitBinding.DefineGamePadIndex(0).DefineInputType(InputType.Pressed) .Add(Keys.Escape, Keys.Q).Add(Buttons.Back); foreach (Gamer player in Network.ActiveSession.Gamers) { float percent = (float)(player.PlayerIndex + 1) / (Network.ActiveSession.NumGamers + 1); Ships.CreateObject(player, (PlayerShip ship) => { ship.Position = new Vector2(Calc.Lerp(128, Engine.Instance.Screen.Width - 128, percent), Calc.Lerp(80, Engine.Instance.Screen.Height - 80, percent)); }); } }