Beispiel #1
0
 /// <summary>
 /// Applies a gradient of colors to the Material over time.
 /// </summary>
 static public Tween Gradient(this Material inMaterial, Gradient inGradient, TweenSettings inSettings, ColorUpdate inUpdate = ColorUpdate.PreserveAlpha)
 {
     return(Tween.Create(new TweenData_Material_Gradient(inMaterial, inGradient, inUpdate), inSettings));
 }
 /// <summary>
 /// Moves the given RectTransform's pivot to another point over time.
 /// </summary>
 static public Tween PivotTo(this RectTransform inTransform, float inTarget, TweenSettings inSettings, Axis inAxis)
 {
     return(Tween.Create(new TweenData_RectTransform_PivotFixed(inTransform, new Vector2(inTarget, inTarget), inAxis), inSettings));
 }
 /// <summary>
 /// Transforms the RectTransform to another RectTransform over time.
 /// </summary>
 static public Tween RectTransformTo(this RectTransform inTransform, RectTransformState inTarget, float inTime, RectTransformProperties inProperties = RectTransformProperties.All)
 {
     return(Tween.Create(new TweenData_RectTransform_RectTransformState(inTransform, inTarget, inProperties), inTime));
 }
 /// <summary>
 /// Scales the given RectTransform to another sizeDelta over time.
 /// </summary>
 static public Tween SizeDeltaTo(this RectTransform inTransform, Vector2 inTarget, TweenSettings inSettings, Axis inAxis = Axis.XY)
 {
     return(Tween.Create(new TweenData_RectTransform_SizeDeltaFixed(inTransform, inTarget, inAxis), inSettings));
 }
 /// <summary>
 /// Scales the given RectTransform to the sizeDelta of another RectTransform over time.
 /// </summary>
 static public Tween SizeDeltaTo(this RectTransform inTransform, RectTransform inTarget, float inTime, Axis inAxis = Axis.XY)
 {
     return(Tween.Create(new TweenData_RectTransform_SizeDeltaDynamic(inTransform, inTarget, inAxis), inTime));
 }
 /// <summary>
 /// Changes the volume of the AudioSource over time.
 /// </summary>
 static public Tween VolumeTo(this AudioSource inSource, float inTarget, TweenSettings inSettings)
 {
     return(Tween.Create(new TweenData_AudioSource_Volume(inSource, inTarget), inSettings));
 }
 /// <summary>
 /// Moves the RectTransform's anchors to a single point over time.
 /// </summary>
 static public Tween AnchorTo(this RectTransform inTransform, Vector2 inTarget, float inTime, Axis inAxis = Axis.XY)
 {
     return(Tween.Create(new TweenData_RectTransform_AnchorFixed(inTransform, new Vector4(inTarget.x, inTarget.y, inTarget.x, inTarget.y), inAxis), inTime));
 }
 /// <summary>
 /// Fades the Graphic to another alpha over time.
 /// </summary>
 static public Tween FadeTo(this CanvasRenderer inRenderer, float inAlpha, float inTime)
 {
     return(Tween.Create(new TweenData_CanvasRenderer_Alpha(inRenderer, inAlpha), inTime));
 }
 /// <summary>
 /// Fades the Graphic to another color over time.
 /// </summary>
 static public Tween ColorTo(this CanvasRenderer inRenderer, Color inTarget, TweenSettings inSettings, ColorUpdate inUpdate = ColorUpdate.PreserveAlpha)
 {
     return(Tween.Create(new TweenData_CanvasRenderer_Color(inRenderer, inTarget, inUpdate), inSettings));
 }
 /// <summary>
 /// Shifts the Image's fillAmount over time.
 /// </summary>
 static public Tween FillTo(this Image inRenderer, float inFillAmount, TweenSettings inSettings)
 {
     return(Tween.Create(new TweenData_Image_FillAmount(inRenderer, inFillAmount), inSettings));
 }
 /// <summary>
 /// Shifts the RawImage's uvRect over time.
 /// </summary>
 static public Tween UVRectTo(this RawImage inRenderer, Rect inTarget, TweenSettings inSettings, Axis inAxis = Axis.XY)
 {
     return(Tween.Create(new TweenData_RawImage_UVRect(inRenderer, inTarget, inAxis), inSettings));
 }
 /// <summary>
 /// Applies a gradient of colors to the Graphic over time.
 /// </summary>
 static public Tween Gradient(this Graphic inRenderer, Gradient inGradient, float inTime, ColorUpdate inUpdate = ColorUpdate.PreserveAlpha)
 {
     return(Tween.Create(new TweenData_Graphic_Gradient(inRenderer, inGradient, inUpdate), inTime));
 }
 /// <summary>
 /// Fades the Graphic to another color over time.
 /// </summary>
 static public Tween ColorTo(this Graphic inRenderer, Color inTarget, float inTime, ColorUpdate inUpdate = ColorUpdate.PreserveAlpha)
 {
     return(Tween.Create(new TweenData_Graphic_Color(inRenderer, inTarget, inUpdate), inTime));
 }
 /// <summary>
 /// Fades the Graphic to another alpha over time.
 /// </summary>
 static public Tween FadeTo(this Graphic inRenderer, float inAlpha, TweenSettings inSettings)
 {
     return(Tween.Create(new TweenData_Graphic_Alpha(inRenderer, inAlpha), inSettings));
 }
 /// <summary>
 /// Changes the Scrollbar's size to another size over time.
 /// </summary>
 static public Tween SizeTo(this Scrollbar inScrollbar, float inSize, TweenSettings inSettings)
 {
     return(Tween.Create(new TweenData_Scrollbar_Size(inScrollbar, inSize), inSettings));
 }
 /// <summary>
 /// Applies a gradient of colors to the Graphic over time.
 /// </summary>
 static public Tween Gradient(this CanvasRenderer inRenderer, Gradient inGradient, TweenSettings inSettings, ColorUpdate inUpdate = ColorUpdate.PreserveAlpha)
 {
     return(Tween.Create(new TweenData_CanvasRenderer_Gradient(inRenderer, inGradient, inUpdate), inSettings));
 }
 /// <summary>
 /// Changes the panning of the AudioSource over time.
 /// </summary>
 static public Tween PanTo(this AudioSource inSource, float inTarget, float inTime)
 {
     return(Tween.Create(new TweenData_AudioSource_Pan(inSource, inTarget), inTime));
 }
 /// <summary>
 /// Changes the ScrollRect's normalized position to another value over time.
 /// </summary>
 static public Tween NormalizedPosTo(this ScrollRect inScrollRect, Vector2 inPosition, TweenSettings inSettings, Axis inAxis = Axis.XY)
 {
     return(Tween.Create(new TweenData_ScrollRect_NormalizedPos(inScrollRect, inPosition, inAxis), inSettings));
 }
        /// <summary>
        /// Moves the RectTransform to another anchor with the given average speed.
        /// Note: Duration is calculated at call time, not when the tween starts.
        /// </summary>
        static public Tween AnchorPosToWithSpeed(this RectTransform inTransform, Vector2 inTarget, float inSpeed, Axis inAxis = Axis.XY)
        {
            float distance = (inTarget - inTransform.anchoredPosition).magnitude;

            return(Tween.Create(new TweenData_RectTransform_AnchorPosFixed(inTransform, inTarget, inAxis), distance <= 0 ? 0 : distance / inSpeed));
        }
 /// <summary>
 /// Changes the ScrollRect's normalized position to another value over time.
 /// </summary>
 static public Tween NormalizedPosTo(this ScrollRect inScrollRect, float inPositionAxis, TweenSettings inSettings, Axis inAxis)
 {
     return(Tween.Create(new TweenData_ScrollRect_NormalizedPos(inScrollRect, new Vector2(inPositionAxis, inPositionAxis), inAxis), inSettings));
 }
 /// <summary>
 /// Moves the RectTransform's anchors to a set of points over time.
 /// </summary>
 static public Tween AnchorTo(this RectTransform inTransform, Vector4 inTarget, TweenSettings inSettings, Axis inAxis = Axis.XY)
 {
     return(Tween.Create(new TweenData_RectTransform_AnchorFixed(inTransform, inTarget, inAxis), inSettings));
 }
 /// <summary>
 /// Fades the CanvasGroup to another alpha over time.
 /// </summary>
 static public Tween FadeTo(this CanvasGroup inRenderer, float inAlpha, TweenSettings inSettings)
 {
     return(Tween.Create(new TweenData_CanvasGroup_Alpha(inRenderer, inAlpha), inSettings));
 }
 /// <summary>
 /// Scales the given RectTransform to another sizeDelta over time.
 /// </summary>
 static public Tween SizeDeltaTo(this RectTransform inTransform, float inTarget, float inTime, Axis inAxis)
 {
     return(Tween.Create(new TweenData_RectTransform_SizeDeltaFixed(inTransform, new Vector2(inTarget, inTarget), inAxis), inTime));
 }
 /// <summary>
 /// Changes the Slider's value to another value over time.
 /// </summary>
 static public Tween ValueTo(this Slider inSlider, float inValue, float inTime)
 {
     return(Tween.Create(new TweenData_Slider_Value(inSlider, inValue), inTime));
 }
 /// <summary>
 /// Moves the given RectTransform's pivot to another point over time.
 /// </summary>
 static public Tween PivotTo(this RectTransform inTransform, Vector2 inTarget, float inTime, Axis inAxis = Axis.XY)
 {
     return(Tween.Create(new TweenData_RectTransform_PivotFixed(inTransform, inTarget, inAxis), inTime));
 }
 /// <summary>
 /// Changes the Slider's normalized value to another value over time.
 /// </summary>
 static public Tween NormalizedValueTo(this Slider inSlider, float inNormalizedValue, TweenSettings inSettings)
 {
     return(Tween.Create(new TweenData_Slider_NormalizedValue(inSlider, inNormalizedValue), inSettings));
 }
 /// <summary>
 /// Moves the given RectTransform's pivot to the pivot of another RectTransform over time.
 /// </summary>
 static public Tween PivotTo(this RectTransform inTransform, RectTransform inTarget, TweenSettings inSettings, Axis inAxis = Axis.XY)
 {
     return(Tween.Create(new TweenData_RectTransform_PivotDynamic(inTransform, inTarget, inAxis), inSettings));
 }
 /// <summary>
 /// Changes the Scrollbar's value to another value over time.
 /// </summary>
 static public Tween ValueTo(this Scrollbar inScrollbar, float inValue, float inTime)
 {
     return(Tween.Create(new TweenData_Scrollbar_Value(inScrollbar, inValue), inTime));
 }
 /// <summary>
 /// Transforms the RectTransform to another RectTransform over time.
 /// </summary>
 static public Tween RectTransformTo(this RectTransform inTransform, RectTransform inTarget, TweenSettings inSettings, RectTransformProperties inProperties = RectTransformProperties.All)
 {
     return(Tween.Create(new TweenData_RectTransform_Transform(inTransform, inTarget, inProperties), inSettings));
 }
Beispiel #30
0
 /// <summary>
 /// Fades the Material to another color over time.
 /// </summary>
 static public Tween ColorTo(this Material inMaterial, Color inTarget, TweenSettings inSettings, ColorUpdate inUpdate = ColorUpdate.PreserveAlpha)
 {
     return(Tween.Create(new TweenData_Material_Color(inMaterial, inTarget, inUpdate), inSettings));
 }