Beispiel #1
0
        public Vector3 GetPoint(float inPercent, Curve inSegmentCurve = Curve.Linear)
        {
            if (m_Dirty)
            {
                Process();
            }

            return(SplineMath.Quadratic(m_Start, m_Control, m_End, inSegmentCurve.Evaluate(inPercent)));
        }
Beispiel #2
0
        public bool Process()
        {
            if (!m_Dirty)
            {
                return(false);
            }

            m_Distance = Vector3.Distance(m_Start, m_End);

            float preciseDist = 0;
            float segmentDist = 0;

            Vector3 prev = m_Start;
            Vector3 next;

            if (m_PreciseSegmentCount < 1)
            {
                m_PreciseSegmentCount = 1;
            }

            Array.Resize(ref m_PreciseSegmentData, Mathf.NextPowerOfTwo(m_PreciseSegmentCount));

            for (int i = 0; i < m_PreciseSegmentCount; ++i)
            {
                next        = SplineMath.Quadratic(m_Start, m_Control, m_End, (float)(i + 1) / m_PreciseSegmentCount);
                segmentDist = Vector3.Distance(prev, next);

                m_PreciseSegmentData[i].Marker = preciseDist;
                m_PreciseSegmentData[i].Length = segmentDist;

                preciseDist += segmentDist;
                prev         = next;
            }

            m_PreciseDistance = preciseDist;

            float invPreciseDist = 1f / preciseDist;

            for (int i = 0; i < m_PreciseSegmentCount; ++i)
            {
                m_PreciseSegmentData[i].Marker *= invPreciseDist;
                m_PreciseSegmentData[i].Length *= invPreciseDist;
            }

            m_Dirty = false;
            if (m_OnUpdated != null)
            {
                m_OnUpdated(this);
            }
            return(true);
        }