Beispiel #1
0
        /// <summary>
        /// Shuts down the manager.
        /// </summary>
        public void Shutdown()
        {
            if (!m_Initialized)
            {
                return;
            }

            m_MessageQueue.Clear();

            foreach (MessengerImpl impl in m_MessengerRegistry.Values)
            {
                impl.Destroy(false);
            }
            m_MessengerRegistry.Clear();

            if (Host != null)
            {
                Host.Shutdown();
                GameObject.Destroy(Host.gameObject);
                Host = null;
            }

            Log("Shutdown()");

            m_Initialized = false;
            s_Instance    = null;
        }
Beispiel #2
0
        public void Initialize()
        {
            if (m_Initialized)
            {
                return;
            }

#if DEVELOPMENT
            DebugMode = true;
#else
            DebugMode = UnityEngine.Debug.isDebugBuild;
#endif

            GameObject hostGO = new GameObject("Messenger::Manager");
            Host = hostGO.AddComponent <MessengerUnityHost>();
            Host.Initialize(this);
            //hostGO.hideFlags = HideFlags.HideAndDontSave;
            GameObject.DontDestroyOnLoad(hostGO);

            Log("Initialize()");

            m_Initialized = true;
        }