Beispiel #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Guarantees that the storage device will be not be null before continuing
            //while(Storage == null)
            //{
            // Console.Write("Getting Storage...");
            // To avoid GuideAlreadyVisibleException
            while (LiveServices.GuideIsVisible())
            {
            }
            StorageDevice.BeginShowSelector(getStorage, "Get initial StorageDevice");
            // Console.Write("   ..."+Storage+"... ");
            // Console.Write("Call Started...");
            //}

            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            GameTextures.load(Content);
            GameVideos.load(Content);
            PostProcessFx.LoadContent();
            //MapManager.tempMap.LoadContent(Content);
            font = Content.Load <SpriteFont>("FontA");
            //newfont = Content.Load<SpriteFont>("fontfile");
            newfont         = Content.Load <SpriteFont>("dotsfontfile");
            volterfont      = Content.Load <SpriteFont>("font-volter");
            newfontgreen    = Content.Load <SpriteFont>("fontfile-green");
            blueNumbersFont = Content.Load <SpriteFont>("bluenumbersfont");
            buttonsFont     = Content.Load <SpriteFont>("xboxControllerSpriteFont");
            ButtonDraw.initialize(buttonsFont);
            GC.Collect();
        }