Beispiel #1
0
        private void MultiplayerServerHubViewController_serverHubException(ServerHubClient sender, Exception e)
        {
            _loading = false;
            TextMeshProUGUI _errorText = ui.CreateText(rectTransform, $"Can't connect to ServerHub @ {sender.ip}:{sender.port}", new Vector2(0f, -48f));

            _errorText.alignment = TextAlignmentOptions.Center;
            Destroy(_errorText.gameObject, 4f);
            Console.WriteLine($"Can't connect to ServerHub @ {sender.ip}:{sender.port}. Exception: {e}");
            _serverHubs.Remove(sender);
        }
Beispiel #2
0
 private void MultiplayerServerHubViewController_receivedServerList(ServerHubClient sender, List <Data.Data> servers)
 {
     _loading = false;
     _multiplayerServerList.AddServers(servers);
 }