Beispiel #1
0
 private void CreateText()
 {
     hudText             = BeatSaberUI.CreateText(_mainMenuRectTransform, "Matchmaking...", new Vector2(55.5f, 33f));
     hudText.fontSize    = 5f;
     hudText.lineSpacing = -52;
     hudText.gameObject.SetActive(false);
 }
Beispiel #2
0
        private void CreateButton()
        {
            Button[] mainButtons = Resources.FindObjectsOfTypeAll <RectTransform>()
                                   .First(x => x.name == "MainButtons" && x.parent.name == "MainMenuViewController")
                                   .GetComponentsInChildren <Button>();

            foreach (var item in mainButtons)
            {
                (item.transform as RectTransform).sizeDelta = new Vector2(35f, 30f);
            }

            _multiplayerButton = Instantiate(
                Resources.FindObjectsOfTypeAll <Button>()
                .Last(x => (x.name == "SoloFreePlayButton")),
                _mainMenuRectTransform, false);
            _multiplayerButton.name = "BS99Button";
            Destroy(_multiplayerButton.GetComponentInChildren <LocalizedTextMeshProUGUI>());
            Destroy(_multiplayerButton.GetComponentInChildren <HoverHint>());
            _multiplayerButton.transform.SetParent(mainButtons.First(x => x.name == "SoloFreePlayButton").transform.parent);
            _multiplayerButton.transform.SetAsLastSibling();

            BeatSaberUI.SetButtonText(_multiplayerButton, ButtonText);
            _multiplayerButton.SetButtonIcon(Sprites.logoIcon);

            _multiplayerButton.interactable = false;

            _multiplayerButton.onClick = new Button.ButtonClickedEvent();
            _multiplayerButton.onClick.AddListener(delegate()
            {
                BattleRoyaleClicked();
            });
        }
 public void Awake()
 {
     if (_scoreTrackerSettingsView == null)
     {
         _scoreTrackerSettingsView         = BeatSaberUI.CreateViewController <ScoreTrackerSettingsViewController>();
         _scoreTrackerNavigationcontroller = BeatSaberUI.CreateViewController <NavigationController>();
     }
 }
Beispiel #4
0
        private void ClientOnClientStatusChanged(object sender, ClientStatus e)
        {
            switch (e)
            {
            case ClientStatus.Waiting:
                hudText.text = Client.Status == ClientStatus.Playing ? $"Placed: {SessionState.PlayersLeft}" : $"";

                if (Client.Status == ClientStatus.Playing)
                {
                    if (playersLeftText != null)
                    {
                        playersLeftText.Delete();
                    }
                    if (itemText != null)
                    {
                        itemText.Delete();
                    }

                    playersLeftText = itemText = null;
                }

                playersLeftText?.gameObject?.SetActive(false);
                SetCurrentItem(null);

                BeatSaberUI.SetButtonText(_multiplayerButton, ButtonText);
                _multiplayerButton.interactable = true;
                break;

            case ClientStatus.Connecting:
                _multiplayerButton.interactable = false;
                hudText.gameObject.SetActive(true);
                hudText.text = "Connecting...";
                break;

            case ClientStatus.Matchmaking:
                BeatSaberUI.SetButtonText(_multiplayerButton, "CANCEL");
                _multiplayerButton.interactable = true;
                hudText.text = "Matchmaking...";
                hudText.gameObject.SetActive(true);
                SetWinnerText(false);
                break;

            case ClientStatus.Starting:
                hudText.text = "Starting...";
                BeatSaberUI.SetButtonText(_multiplayerButton, ButtonText);
                _multiplayerButton.interactable = false;
                hudText.gameObject.SetActive(true);
                break;

            case ClientStatus.Playing:
                _log_history = new string[3];
                hudText.text = "";
                break;
            }
        }