Beispiel #1
0
        private async void GameInit()
        {
            punchManager             = new PunchManager();
            punchKeyStorageManager   = new PunchKeySotrageManager();
            musicStorageManager      = new MusicStorageManager();
            playerPrefStorageManager = new PlayerPrefStorageManager();
            gameState = GameState.Unavaliable;

            //UI
            InitLayer.Visibility      = Visibility.Visible;
            LayerMain.Visibility      = Visibility.Visible;
            PauseLayer.Visibility     = Visibility.Collapsed;
            EndLayer.Visibility       = Visibility.Collapsed;
            InputPanel.Visibility     = Visibility.Collapsed;
            ChallengeHud.Visibility   = Visibility.Collapsed;
            MultiplayerHud.Visibility = Visibility.Collapsed;


            //multiplayer
            activePlayer = new Player[] { new Player(), new Player() };

            //loading player
            Player loadedPlayer = await playerPrefStorageManager.LoadPlayerPref();

            if (selectedGameMode != MusicSelect.GameMode.Multiplayer && Definitions.usingPlayerPref)
            {
                if (loadedPlayer != null)
                {
                    activePlayer[0] = loadedPlayer;
                }
                activePlayer[0].ActivingPlayerAvatar();
            }

            BGMPlayer.Volume = (double)activePlayer[0].volumePref * 0.1;

            activePlayer[0].comboTextBlock      = FirstPlayerComboText;
            activePlayer[0].scoreTextBlock      = FirstPlayerScoreText;
            activePlayer[0].comboTextBlock.Text = "";
            activePlayer[0].scoreTextBlock.Text = activePlayer[0].currentScore.ToString();


            if (selectedGameMode == MusicSelect.GameMode.Multiplayer)
            {
                activePlayer[1].comboTextBlock      = SecondPlayerComboText;
                activePlayer[1].scoreTextBlock      = SecondPlayerScoreText;
                activePlayer[1].comboTextBlock.Text = "";
                activePlayer[1].scoreTextBlock.Text = activePlayer[1].currentScore.ToString();
                SecondPlayerHud.Visibility          = Visibility.Visible;
                MultiplayerHud.Visibility           = Visibility.Visible;
                //MultiplayerHud.DataContext = this;

                //foreach (var avaImage in activePlayer[1].activeAvatar.avaImages)
                //{
                //    gameCanvas.Children.Add(avaImage);
                //}
            }
            else
            {
                SecondPlayerHud.Visibility = Windows.UI.Xaml.Visibility.Collapsed;
            }

            if (selectedGameMode == MusicSelect.GameMode.Challenge)
            {
                ChallengeHud.Visibility = Visibility.Visible;
                challengeFullGauge      = 0;
                if (activeMusic.selectedMusicMode == Music.MusicMode.EasyChallenge)
                {
                    challengeFullGauge = Definitions.EasyChallengeFullGauge;
                }
                else if (activeMusic.selectedMusicMode == Music.MusicMode.NormalChallenge)
                {
                    challengeFullGauge = Definitions.NormalChallengeFullGauge;
                }
                else if (activeMusic.selectedMusicMode == Music.MusicMode.HardChallenge)
                {
                    challengeFullGauge = Definitions.HardChallengeFullGauge;
                }

                challengeGauge = challengeFullGauge;
                //ChallengeHud.DataContext = this;
            }

            if (activeMusic.selectedMusicMode == Music.MusicMode.InputMode)
            {
                FirstPlayerHud.Visibility = Visibility.Collapsed;
            }
        }
Beispiel #2
0
        protected override void OnNavigatedTo(NavigationEventArgs e)
        {
            //init player pref
            playerPrefStorageManager = new PlayerPrefStorageManager();


            //init ava source TODO : FIND a better way doing this !!!!!!!!!!!!!!!!!!!!!!!!!
            headAvaList.Add(new AvatarSource("None", "None", 0, true));
            headAvaList.Add(new AvatarSource("Head000", "Neko Ears", 3092, true));
            headAvaList.Add(new AvatarSource("Head001", "Neko Ears", 3092, true));
            headAvaList.Add(new AvatarSource("Head002", "Neko Ears", 3092, true));
            headAvaList.Add(new AvatarSource("Head003", "Neko Ears", 3092, true));

            topAvaList.Add(new AvatarSource("None", "None", 0, true));
            topAvaList.Add(new AvatarSource("HandUp000", "Neko Paws", 678, true));
            topAvaList.Add(new AvatarSource("HandUp002", "Neko Paws", 678, true));
            topAvaList.Add(new AvatarSource("HandUp003", "Neko Paws", 678, true));
            topAvaList.Add(new AvatarSource("HandUp004", "Neko Paws", 678, true));

            bottomAvaList.Add(new AvatarSource("None", "None", 0, true));
            bottomAvaList.Add(new AvatarSource("Foot001", "Neko Legs", 678, true));
            bottomAvaList.Add(new AvatarSource("Foot000", "Neko Legs", 678, true));
            bottomAvaList.Add(new AvatarSource("Foot002", "Neko Legs", 678, true));
            bottomAvaList.Add(new AvatarSource("Foot003", "Neko Legs", 678, true));

            HeadAvaListView.DataContext   = this;
            TopAvaListView.DataContext    = this;
            BottomAvaListView.DataContext = this;

            //init player pref dependencies
            activePlayer = new Player();
            PlayerPrefInit();
            AvaGrid.DataContext = this;

            //init UI
            Window.Current.Content.Visibility = Windows.UI.Xaml.Visibility.Visible;
            BackButton.Visibility             = Windows.UI.Xaml.Visibility.Collapsed;
            var destinationMenu = e.Parameter as Nullable <MenuPage>;

            switch (destinationMenu)
            {
            case MenuPage.playMenu:
                OnClickPlay(null, null);
                break;

            case MenuPage.helpMenu:
                OnClickHelp(null, null);
                break;

            case MenuPage.settingMenu:
                OnClickSetting(null, null);
                break;

            case MenuPage.creditMenu:
                OnClickCredit(null, null);
                break;

            case MenuPage.shopMenu:
                OnClickShop(null, null);
                break;
            }
        }