private void Sync()
        {
            while (player1.IsSocketConnected() || player2.IsSocketConnected())
            {
                byte[] data1 = player1.ReceiveLast();
                byte[] data2 = player2.ReceiveLast();


                if (data1 != null)
                {
                    Console.WriteLine("[room " + roomId + "][player 1]:" + CMessage.Deserialize(data1).CommandCode.ToString() + " " + data1[0]);
                    player2.Send(data1);
                }

                if (data2 != null)
                {
                    Console.WriteLine("[room " + roomId + "][player 2]:" + CMessage.Deserialize(data2).CommandCode.ToString() + " " + data2[0]);
                    player1.Send(data2);
                }
            }
            //CloseRoom();
        }
 //Пуста ли комната
 public bool IsEmpty()
 {
     return(!player1.IsSocketConnected());
 }