private static void PlayMissSequence(int row, int column, bool showAnimation)
        {
            if (showAnimation)
            {
                UtilityFunctions.AddSplash(row, column);
            }

            Audio.PlaySoundEffect(GameResources.GameSound("Miss"));

            UtilityFunctions.DrawAnimationSequence();
        }
        private static void PlayHitSequence(int row, int column, bool showAnimation)
        {
            if (showAnimation)
            {
                UtilityFunctions.AddExplosion(row, column);
            }

            Audio.PlaySoundEffect(GameResources.GameSound("Hit"));

            UtilityFunctions.DrawAnimationSequence();
        }
Beispiel #3
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 /// <summary>
 /// Show hit animation and play hit sound effect
 /// </summary>
 /// <param name="row">Row which was hit</param>
 /// <param name="column">Column which was hit</param>
 /// <param name="showAnimation">Weather to show the hit animation</param>
 private static void PlayHitSequence(int row, int column, bool showAnimation)
 {
     if (showAnimation)
     {
         UtilityFunctions.AddExplosion(row, column);
     }
     if (Extentions.MusicPlaying == true)
     {
         Audio.PlaySoundEffect(GameResources.GetSound("Hit"));
     }
     else if (Extentions.MusicPlaying == false)
     {
     }
     UtilityFunctions.DrawAnimationSequence();
 }