public static void Load(BattleField.Boxes myField, BattleField.Boxes enemyField, ref Level lvl, string path)
 {
     try
     {
         Saver         saver;
         XmlSerializer formatter = new XmlSerializer(typeof(Saver));
         using (FileStream fs = new FileStream(path, FileMode.OpenOrCreate))
         {
             saver = (Saver)formatter.Deserialize(fs);
         }
         lvl = saver.lvl;
         for (int i = 0; i < enemyField.GetCountBox(); i++)
         {
             enemyField[i].IsBusy     = saver.enemyField[i].IsBusy;
             enemyField[i].IsShooting = saver.enemyField[i].IsShooting;
             enemyField[i].NameShip   = saver.enemyField[i].NameShip;
             if (enemyField[i].IsBusy)
             {
                 if (enemyField[i].IsShooting)
                 {
                     enemyField[i].Hitting();
                 }
             }
             else
             {
                 if (enemyField[i].IsShooting)
                 {
                     enemyField[i].Miss();
                 }
             }
         }
         for (int i = 0; i < myField.GetCountBox(); i++)
         {
             myField[i].IsBusy     = saver.myField[i].IsBusy;
             myField[i].IsShooting = saver.myField[i].IsShooting;
             myField[i].NameShip   = saver.myField[i].NameShip;
             if (myField[i].IsBusy)
             {
                 myField[i].Color     = Colors.Blue;
                 myField[i].LastColor = Colors.Blue;
                 if (myField[i].IsShooting)
                 {
                     myField[i].Hitting();
                 }
             }
             else
             {
                 if (myField[i].IsShooting)
                 {
                     myField[i].Miss();
                 }
             }
         }
     }
     catch
     {
         throw new Exception("Неверный файл или файл поврежден!");
     }
 }
        public static void Save(BattleField.Boxes myField, BattleField.Boxes enemyField, Level lvl, string path)
        {
            Saver saver = new Saver {
                myField = myField, enemyField = enemyField, lvl = lvl
            };

            try
            {
                XmlSerializer formatter = new XmlSerializer(typeof(Saver));
                using (FileStream fs = new FileStream(path, FileMode.Create, FileAccess.Write))
                {
                    formatter.Serialize(fs, saver);
                }
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message);
            }
        }