protected void ApplyBuffsToUnit(Unit unit)
 {
     foreach (GameObject buffPrefab in placeableBuffs)
     {
         AbstractBuff newBuff = Instantiate(buffPrefab).GetComponent <AbstractBuff>();
         newBuff.ApplyOnTarget(unit);
     }
 }
Beispiel #2
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 protected void ApplyBuffsToUnit(List <GameObject> buffs, Unit target)
 {
     foreach (GameObject buffPrefab in buffs)
     {
         var buffObject      = Instantiate(buffPrefab, target.transform);
         var buffObjectBuffs = buffObject.GetComponents <AbstractBuff>();
         if (buffObjectBuffs.Length != 1)
         {
             Debug.LogError("Wrong count of buffs on buff object: " + buffObject.name + ". Number should be 1, is: " + buffObjectBuffs.Length);
         }
         AbstractBuff newBuff = buffObjectBuffs[0];
         newBuff.ApplyOnTarget(target, this);
     }
 }