private void OnSelectionChanged(IRuntimeSelection selection, Object[] unselectedObjects)
 {
     if (unselectedObjects != null)
     {
         Renderer[] renderers = unselectedObjects.Select(go => go as GameObject).Where(go => go != null).SelectMany(go => go.GetComponentsInChildren <Renderer>(true)).ToArray();
         m_outlineEffect.RemoveRenderers(renderers);
     }
     TryToAddRenderers(selection);
 }
Beispiel #2
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        private void TryToRemoveRenderers(Object[] unselectedObjects)
        {
            if (unselectedObjects != null)
            {
                Renderer[] renderers = unselectedObjects.Select(go => go as GameObject).Where(go => go != null).SelectMany(go => go.GetComponentsInChildren <Renderer>(true)).ToArray();
                m_outlineEffect.RemoveRenderers(renderers);

                ICustomOutlinePrepass[] customRenderers = unselectedObjects.Select(go => go as GameObject).Where(go => go != null).SelectMany(go => go.GetComponentsInChildren <ICustomOutlinePrepass>(true)).ToArray();
                m_outlineEffect.RemoveRenderers(customRenderers);
            }
        }