private void OnObjectMarkAsDestroyedChanged(ExposeToEditor o)
        {
            if (o.MarkAsDestroyed)
            {
                GameObject parent      = null;
                bool       isLastChild = false;
                if (o.Parent != null)
                {
                    parent      = o.Parent.gameObject;
                    isLastChild = (o.Parent.ChildCount - o.Parent.MarkedAsDestroyedChildCount) <= 0;
                }

                m_treeView.RemoveChild(parent, o.gameObject, isLastChild);
            }
            else
            {
                GameObject parent = null;

                if (o.Parent != null)
                {
                    parent = o.Parent.gameObject;
                }

                ExposeToEditor nextSibling = o.NextSibling();

                m_treeView.AddChild(parent, o.gameObject); //TODO: replace with Insert

                if (nextSibling != null)
                {
                    m_treeView.SetPrevSibling(nextSibling.gameObject, o.gameObject);
                }
            }
        }
Beispiel #2
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        protected virtual void SetSiblingIndex(ExposeToEditor o)
        {
            if (o.transform.parent == null && m_rootGameObjects == null)
            {
                m_rootGameObjects = SceneManager.GetActiveScene().GetRootGameObjects().OrderBy(g => g.transform.GetSiblingIndex()).ToList();
            }

            ExposeToEditor nextSibling = o.NextSibling(m_rootGameObjects);

            if (nextSibling != null)
            {
                m_treeView.SetPrevSibling(nextSibling, o);
            }
        }