Beispiel #1
0
        // Summary: Constructor for the Player
        // Parameter: controller - The game that the player is playing in
        public Player(BattleShipsGame controller)
        {
            _game       = controller;
            _playerGrid = new SeaGrid(_ships);

            // for each ship, add the ship's name so the seagrid knows about them
            foreach (ShipName name in Enum.GetValues(typeof(ShipName)))
            {
                if (name != ShipName.None)
                {
                    _ships.Add(name, new Ship(name));
                }
            }
            RandomizeDeployment();
        }
 /*
  * Summary: Create the SeaGridAdapter, with the grid, and it will allow it to be changed
  * Parameter: grid: the grid that needs to be adapted
  */
 public SeaGridAdapter(SeaGrid grid)
 {
     _myGrid          = grid;
     _myGrid.Changed += new EventHandler(MyGrid_Changed);
 }
 /// <summary>
 /// Create the SeaGridAdapter, with the grid, and it will allow it to be changed
 /// </summary>
 /// <param name="grid">the grid that needs to be adapted</param>
 public SeaGridAdapter(SeaGrid grid)
 {
     _MyGrid = grid;
     _MyGrid.Changed += new EventHandler(MyGrid_Changed);
 }